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Michael Curtis

Kirjat ja teokset yhdessä paikassa: 59 kirjaa, julkaisuja vuosilta 1976-2025, suosituimpien joukossa How to Write Adventure Modules That Don't Suck. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

59 kirjaa

Kirjojen julkaisuhaarukka 1976-2025.

How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck

Jobe Bittman; Mike Breault; Ann K. Brown; Timothy Brown; Stephen Chenault; Casey Christopherson; Chris Clark; Michael Curtis; Chris Doyle; Joseph Goodman; Allen Hammack; Jon Hook

Goodman Games
2024
sidottu
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007). Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!
Monster Alphabet Oversized Edition

Monster Alphabet Oversized Edition

Michael Curtis; Goodman Staff

Goodman Games
2025
sidottu
A is for Android and B is for Breath Weapon! This book of random tables will give gamemasters of any rule system alphabetical inspiration for creating strange new abominations. New oversized edition is 11”x14” with new cover art by Erol Otus!
The Caverns of Thracia (DCC RPG) Minotaur Hide Cover

The Caverns of Thracia (DCC RPG) Minotaur Hide Cover

Jennell Jaquays; Michael Curtis; Bob Brinkman

Goodman Games
2025
sidottu
For a thousand years, evil has skulked in the darkness of forgotten vaults and concealed passages. Meanwhile, the surface dwellers bicker and squabble, unwary of a lingering malevolence. And still, they wait… Same content as the standard release, but with a limited faux-hide cover. A sprawling underground multi-level DCC RPG campaign that will take at least one year to complete.
Tome of Adventure #5: DCC Horror

Tome of Adventure #5: DCC Horror

Bob Brinkman; Thorin Thompson; Brendan LaSalle; Stephen Newton; Michael Curtis; Jon Hook

Goodman Games
2025
sidottu
This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!
Tome of Adventure #7: Magic, Gods, and Demons

Tome of Adventure #7: Magic, Gods, and Demons

Jobe Bittman; Michael Curtis; Edgar Johnson; Harley Stroh; Brendan LaSalle

Goodman Games
2025
sidottu
From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you’ll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore. Battle demons, gods, and monsters, alike, as you quest for gold, magical items, and glory…or for sheer survival! Tome of Adventure #7: Magic, Gods, and Demons contains eight exciting adventures including: Tower of the Black Pearl (Level 1 adventure): The players must race a ticking tidal clock to recover a treasure from a formerly-sunken tower. Intrigue at the Court of Chaos (Level 1 adventure): Whisked away to the Court of Chaos, the PCs find themselves pawns in a multiversal war. Who will the side with? The One Who Watches from Below (Level 1 adventure): An ocular demon haunts an accursed cave. Will the party survive the Curse of the Emerald Eye? Bride of the Black Manse (Level 3 adventure): Death is no barrier to the machinations of a family stricken with madness and desperate to buy out their contract with the forces of darkness. Dragora’s Dungeon (Level 1 adventure): The call goes out for adventurers to save an ensorcelled kingdom from the eldritch power of ancient sorcerer-kings. The Making of the Ghost Ring (Level 4 adventure): The restless ghost of a wizard needs the party to finish crafting a magic ring to find peace. Are they up to the challenge? Hole in the Sky (Level 0 funnel): The enigmatic Lady in Blue requires the party to free a powerful supernatural entity from a magical prison. How will they fare when the Wheel of Destiny spins? Against the Atomic Overlord (Level 5 adventure): A trip to a post-apocalyptic world pits the party against the mutated minions of the Atomic Overlord!
Dungeon Denizens: DCC RPG Dungeon Dice

Dungeon Denizens: DCC RPG Dungeon Dice

Michael Curtis

Goodman Games
2025
nidottu
Goodman Games presents Dungeon Dice, an accessory to Dungeon Denizens, for your DCC RPG game. A set of 14 “weird” RPG dice in a classic stone-gray color, for use with all of your dungeon encounters. Use them for character creation, monster attacks, exploring dank dungeon chambers, or utilize the dungeon-themed game content on the included insert. Dungeon Dice are a standard set of seven RPG dice (d4, d6, d8, d10, d%, d12, and d20), plus the “weird” (d3, d5, d7, d14, d16, d24, and d30) DCC RPG is known for packaged in a clear plastic tube. The opposite side of the insert contains a series of tables to randomly generate living dungeons, using the included dice! This content is system neutral and can be used for your own campaign setting.
DCC RPG: Dungeon Denizens

DCC RPG: Dungeon Denizens

Michael Curtis; Chris Doyle

Goodman Games
2025
sidottu
The Only Monster Book You’ll Ever Need! 550+ Monsters for Your DCC RPG Game! From out of the darkness, they come. Stalking and slithering, flopping, and flapping, these denizens of dungeons dark and deep creep out to consume and destroy. And this time, they’re after you! Dungeon Denizens is a monster of a manual containing 550+ fully developed monsters for your DCC RPG game. These monsters lurk everywhere: dungeons, forests, swamps, oceans, mountains, cities, and even other dimensions. They provide plenty of opportunities for the judge to create challenging encounters for even the most skilled and demanding players. Each entry includes brand-new, full-color art, fully developed DCC RPG statistics, ecology, evocative lore, and tactics. You’ll also find three new spells, new patron information, new weapons and equipment, 15 new magic items, plus curses, monster templates, new critical hit tables, and more! The next time the characters open a dungeon door, surprise them with a Dungeon Denizen!
D&D 5E: Dungeon Denizens, LE Reptile Skin Foil Cover

D&D 5E: Dungeon Denizens, LE Reptile Skin Foil Cover

Michael Curtis; Chris Doyle

Goodman Games
2025
sidottu
Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your 5E game. A Game Master armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of challenge ratings, from 0 to 30. Each entry includes brand-new full-color art, fully developed 5E statistics, plus notes on ecology, evocative lore, and tactics. Appendices include summaries of the foul critters contained in this mammoth book, organized by type, terrain, and challenge rating.
DCC RPG Dungeon Denizens, LE Reptile Skin Foil Cover

DCC RPG Dungeon Denizens, LE Reptile Skin Foil Cover

Michael Curtis; Chris Doyle

Goodman Games
2025
sidottu
Limited Edition version of the same great book, with a faux reptile skin cover, and featuring bonus monsters not in the standard release! Goodman Games presents Dungeon Denizens, 500+ fully developed monsters for your DCC RPG game. A judge armed with this book, along with a vivid imagination, will be armed to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens! Dungeon Denizens is a 500+ page hardcover of foes that encompass a wide range of monsters. Each entry includes brand-new full-color art, fully developed DCC RPG statistics, plus notes on ecology, evocative lore, and tactics. Appendices include new monster tables including random encounters, critical hits, and ways to make these curious creatures even more unique in you DCC RPG campaigns.
Dungeon Crawl Classics #107 Forgotten Dangers

Dungeon Crawl Classics #107 Forgotten Dangers

Michael Curtis; Harley Stroh; Julian Bernick; Terry Olson

Goodman Games
2025
nidottu
Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six long-unavailable adventures that invite adventurers inside the Gnole House, take them to visit the Abbot of the Woods, try and avoid becoming Man-Bait for the Soul Stealer, and more. DCC #107 Forgotten Dangers is a 56-page compilation of adventures the previously appeared in earlier printings of the DCC RPG core rulebook and in Quick-Start Rules, making them hard to find these days. This book contains six adventures, intended for characters of level 1 to 3, all in one handy collection perfect for experienced judges and newcomers alike.
Dungeon Delves

Dungeon Delves

Michael Curtis; Chris Doyle

Goodman Games
2025
nidottu
Goodman Games presents Dungeon Delves, an adventure companion to Dungeon Denizens, for your 5E or DCC RPG game. Can you solve you solve the mystery in Tears of the Goddess? Or perhaps your characters attempt to plunder the Vault of Doors. Dungeon Delves is a 40+ page softcover of 2-page adventures set in a wide variety of environs for various character levels. Each Delve features one or more monsters from Dungeon Denizens, a map, an illustration, and 3 to 5 encounter areas. These Delves are perfect for one session of play. This book is system-neutral and can be used for your 5E or DCC RPG game, along with a copy of Dungeon Denizens.
D&D 5E: Dungeon Denizens

D&D 5E: Dungeon Denizens

Michael Curtis; Chris Doyle

Goodman Games
2025
sidottu
The Only Monster Book You’ll Ever Need! 550+ Monsters for Your 5E Game! Includes All Challenge Ratings 0 to 30! Most of these foul monsters dwell in underground passages, and this manual also includes denizens of the forest, the sandy wastes, the watery depths, and the planar worlds. Each full-page entry includes full-color art, fully developed 5E game statistics, ecology, evocative lore, and tactics. Scattered about these pages you will find suggested encounter groups, treasure notes, new equipment, spells, and magic items to compliment the creatures, plus inspiring tips, bits, and quips from celebrated NPCs. Appendices summarize the foul critters by type, challenge rating, and terrain. Dungeon Denizens includes: An assortment of 37 aberrations including the abollar, the nagalisk and the pool lurker! A crowd of 56 constructs including new golems and animated objects, plus the flawless effigy and the bronze reaper! A horde of 45 humanoids, including the degenerate sih’hel, the savage serpentine tzopiloani, and the carapace-clad klaklin! Many entries include variant leaders and spellcasters ready to challenge your players with cunning tactics or thoughtful interaction. A multitude of 93 monstrosities such as the conflagration worm, and the trollhound! A frenzy of 38 fiends, such as the fetch demon and the inferno cat, as well as demon lords including Malotoch and Bobugbubilz, plus their faithful servants! A barrage of 64 beasts, many suitable as familiars, animal companions, or druidic Wild Shape options! A plethora of 40 plant and plant-like creatures, such as the green maw and the grove king hellthorn! A Game Master armed with this manual is ready to craft thoughtful, challenging encounters for even the most skilled and demanding players. The next time your characters pry open a stuck dungeon door, surprise them with one of these Dungeon Denizens!
Dungeon Crawl Classics #85: The Making of the Ghost Ring
A Level 4 Adventure for DCC RPG To save a soul and forge a ring A ghostly enchantress calls for aid, her salvation hanging in the balance. Brave heroes are needed to complete the creation of a magical ring, a process that will take them from gritty city streets to sun-scorched deserts to the ruins of an ancient fortress atop a windswept peak. Are the adventurers up to the task or shall a sinister demon claim the souls of not only the enchantress but the heroes as well? Only luck, courage, and wits will triumph against adversity and allow the adventurers to claim the Ghost Ring for themselves
Dungeon Crawl Classics #79 Mini: Frozen in Time
A Level 1 Adventure for DCC RPG Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice… Frozen in Time is a level 1 adventure for any DCC RPG campaign. It also includes new material for judges who want to send their adventurers in a Stone Age setting! Includes expanded mini-campaign setting, The Forlorn North. Please note: digest-sized edition is shrunk from regular-size edition so font size is quite small.
Mutant Crawl Classics #3: Incursion of the Ultradimension
A level 2 adventure for Mutant Crawl Classics RPG! It rises — silent, ancient, and ominous — from the depths of the Monster Ocean. A curious relic of the Ancient Ones, long forgotten beneath the waves. Then, without warning, alien creatures never before seen on Terra A.D. spill forth the ravage the land! This is the Retreat of Delirium, home to strange super-science and creatures not of this world. What fiendish plans do they have in store for the rad-blasted world of Terra A.D.? Venture through the Retreat’s glowing door and discover what awaits beyond!
Dungeon Crawl Classics #75: The Sea Queen Escapes - Sketch Cover
A Level 3 Adventure for DCC RPG Evil lurks beneath the ocean For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard's sanctum, a magical prison, and the most unusual dungeon they've ever faced Can they stem the tide in time or will they lose themselves forever to the Sea Change curse?
Fifth Edition Fantasy #4: War-Lock

Fifth Edition Fantasy #4: War-Lock

Michael Curtis

Goodman Games
2024
nidottu
A Level 5 Adventure for 5E Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization’s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the War-lock’s one weakness before his forces drown the realm in blood and fire?
Dungeon Crawl Classics #79: Frozen in Time - Ltd. Ed. Foil
A Level 1 Adventure for DCC RPG Eons-old secrets slumber beneath the forbidden Ghost Ice. Since the time of the Elders, the local tribes have shunned the crawling glacier, knowing it as taboo land that slays all who tread its frigid expanse. Now, the Ghost Ice has shattered, revealing hints at deeper mysteries entombed within its icy grasp. Strange machines and wonderful horrors stir beneath the ice… Frozen in Time is a level 1 adventure for any DCC RPG campaign. It also includes new material for judges who want to send their adventurers in a Stone Age setting!
Dungeon Crawl Classics #75: The Sea Queen Escapes
A Level 3 Adventure for DCC RPG Evil lurks beneath the ocean! For years it has slumbered, but now it rises once again, threatening to wash over the surface world like a monstrous wave. Only a handful of stalwarts stand between the nefarious schemes of the deep and a world drowned in sorrows, but first they must navigate a wizard’s sanctum, a magical prison, and the most unusual dungeon they’ve ever faced! Can they stem the tide in time or will they lose themselves forever to the Sea Change curse?
Dungeon Crawl Classics #73: Emirikol Was Framed
A Level 4 Adventure for DCC RPG The mad wizard Emirikol is terrifying the city! Striking without reason and sending his winged apes to slaughter the populace, the famous archmage has gone too far. Now a coffer of jewels is offered to those who would dare defeat him. The ever-changing walls of his Shifting Tower are guarded by a host of diabolical traps, fiendish guardians, and unimaginable terror. Will your adventurers come out victorious…or lose their very souls in the attempt?