Kirjojen hintavertailu. Mukana 12 295 215 kirjaa ja 12 kauppaa.
Kirjailija
Mike Shel
Kirjat ja teokset yhdessä paikassa: 12 kirjaa, julkaisuja vuosilta 2013-2018, suosituimpien joukossa Legendary Planet: The Scavenged Codex (5E). Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
Judy Bauer; Savannah Broadway; John Compton; Ron Lundeen; Levi Miles; Justin Riddler; F. Wesley Schneider; Mike Shel; Christina Stiles; James L. Sutter; Jerome Virnich
No quest is complete without wondrous treasures motivating heroes to adventure. Pathfinder Campaign Setting: Lost Treasures presents nearly 50 rare treasures with unique game statistics, backgrounds, adventures they might inspire, and advice on incorporating them into ongoing Pathfinder RPG campaigns. To further aid Game Masters, Lost Treasures presents a dozen iconic treasure hoards, as well as new curses and deadly treasure chests to guard these wondrous treasures forever.
The Return of the Runelords Adventure Path continues as the heroes turn their attention to the cult of the Peacock Spirit, a mysterious and dangerous group whose remote mountain temple holds shocking secrets and terrible dangers. By braving the perils of the Temple of the Peacock Spirit, the heroes might just be able to prevent a truly mythic foe from emerging into the world. "Temple of the Peacock Spirit" is a Pathfinder Roleplaying Game adventure for 12th-level characters. The adventure continues the Return of the Runelords Adventure Path, an exciting extension of the Runelords saga set in the frontier lands of Varisia. A selection of new monsters, an exploration of the evil outsiders known as asuras, and revelations of powerful rituals from the ancient realm of Thassilon round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
The Return of the Runelords Adventure Path continues as the heroes travel south to the city of Magnimar with disturbing news—the ancient runelords of Thassilon are awakening! With Varisia's greatest heroes on a secret mission, the task of following up on these rumors falls to a new generation of heroes who must brave the dangers of Hollow Mountain, one of Varisia's most notorious ruins. What secrets await discovery within this sprawling dungeon complex, and is it already too late to halt the return of the Runelords? "It Came From Hollow Mountain" is a Pathfinder Roleplaying Game adventure for 5th-level characters. The adventure continues the Return of the Runelords Adventure Path, an exciting continuation of the Runelords saga set in the frontier lands of Varisia. A selection of new monsters, a discussion of Ashava (a kindly demigoddes of lost spirits), and additional encounters in the ruins that surround Hollow Mountain round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Hope for the Homeward Road Marooned on an alien planet with few friends, your heroes discover a ray of hope - a possible way home While wary of the corrupt denizens of Argosa, they must investigate such a promising lead, even if it takes convincing an inhuman crime boss to use his interplanetary gate to reach the desolate world of Rythes. Once there, the PCs face a harrowing journey across the wasteland peninsula of the Broken Baronies to locate the pieces of the Opus Aeterna. With mutant barbarians, misguided zealots, and savage predators challenging every step of the way, the PCs must use every ounce of luck, strength, skill, and guile to survive and in the process begin to unravel the mystery of the ancient Patrons and the nature of the Weave between worlds. With treachery on every hand, can they survive long enough to reclaim the wisdom of the ancients and their only hope of returning home lies in the pages of The Scavenged Codex? The Scavenged Codex is an adventure for 5th to 8th level characters using using the Starfinder Roleplaying Game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. The Scavenged Codex includes not only a massive interplanetary adventure but also brand-new monsters, magic, technology, including new rules for vehicles, races, and chases, a full gazetteer of the planet of Rythes, and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond Grab this exotic epic today and Make Your Game Legendary This 112-page PDF or 110-page print volume contains the following - "The Scavenged Codex," a Starfinder adventure for 5th to 8th-level characters by Mike Shel and Mike Welham - A "Planetary Bestiary" by Mike Shel and Mike Welham, featuring the beautiful but deadly beghedi seedling, parasite, and mother plant; the rapacious chag beetle; the stealthy sand glutton; the warlike krang; the merciless syaandi; the disgusting oulbaene; and the sinister sarlu - A collection of "Alien Treasures" by Mike Shel and Mike Welham, including 4 new magic items and 6 new technological items, from the Bellianic crown to the meteroite flare - A gazetteer of the planet Rythes, "The One-Way World," by Mike Shel and Jonathan H. Keith. - A detailed exploration of fantasy vehicles, including rules for races and chases and brand-new vehicles like the deadcrawler, sand skiff, and sarlu aquarium by Tim Hitchcock and Jason Nelson. - A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more. - And last but not least, "Fixer," the second chapter in a 7-part short story by award-winning author Chris A. Jackson For further information on the Legendary Planet Adventure Path and upcoming adventures like Dead Vault Descent and Confederates of the Shattered Zone, pick up the Legendary Planet Player's Guide for Starfinder and check the Legendary Games website The Legendary Planet Adventure Path includes the following Starfinder adventures: #1: To Worlds Unknown (1st to 5th level) #2: The Scavenged Codex (5th to 7th level) #3: Dead Vault Descent (8th to 10th level) #4: Confederates of the Shattered Zone (11th to 14th level) #5: The Depths of Desperation (15th to 16th level) #6: Mind Tyrants of the Merciless Moons (17th to 18th level) #7: To Kill a Star (19th to 20th level) You can get To Worlds Unknown (Starfinder) at: https: //www.amazon.com/Legendary-Planet-Worlds-Starfinder/dp/1973790246
Now, new heroes have re-established the rebel group to stand against the inquisitor Barzillai Thrune and his oppressive diabolic regime. But before the Silver Ravens can rise up, they’ll need allies—friends among powerful groups like the Hellknights of the Torrent, Kintargo’s established rebel cults, and disenfranchised agents of the government itself. But until the heroes find the perfect hideout for their rebellion—a place secret enough and strong enough to withstand the battles to come—they’ll be forced to stay in the shadows. When a perfect site for their headquarters comes along, will the heroes survive long enough to claim it as their own? “Turn of the Torrent” is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations—devil-haunted Cheliax. Several new monsters, an exploration of the fishlike humanoids known as skum, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
The heroes of Numeria must brave a remote canyonland known as the Scar of the Spider. Clues found in the Choking Tower revealed that a mysterious prophet left her legacy behind in this valley long ago... a legacy that could reveal methods to defeat the Iron God of the Silver Mount. But the heroes are neither the only, nor the first visitors to the Scar of the Spider, and as they explore, they realize that alien monstrosities have colonized the canyon and have horrific agendas of their own. Can the heroes escape with their brains intact, or will they become merely the latest addition to an otherworldly collection?A Pathfinder Roleplaying Game adventure for 10th-level characters, Valley of the Brain Collectors continues the Iron Gods Adventure Path, an exploration of the lands of Numeria, where savage barbarism clashes with the wonders and horrors of superscience. Several new monsters, an exploration of the mysterious alien empire known as the Dominion of the Black, rules for several strange types of alien technology, and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path.
Hakotep’s flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, climaxing in a final battle with the reborn Sky Pharaoh Hakotep, himself! Concluding the Mummy's Mask Pathfinder Adventure Path, Pyramid of the Sky Pharaoh is a Pathfinder Roleplaying Game adventure for 15th-level characters.
Winter has finally come! Discover the frozen mysteries and chilling dangers of the nation of Irrisen, the Pathfinder campaign setting’s realm of hearty heroes, merciless magic, and icy evil. Confront the freezing ambitions of the land’s proud rulers, the winter witches; hunt magical monstrosities born amid endless blizzards; and learn the cycle of the realm’s frigid rulers, the infamous daughters of Baba Yaga. With details on the nation’s major settlements, sinister adventure sites, new rules for wintry dangers, hosts of icy monsters and native NPCs, and plots to inspire whole campaigns, this shiver-inducing sourcebook gives GMs everything they need to adventure across this realm of wintry wonder. All the details on Irrisen’s dangers and denizens also makes this the perfect companion for GMs running the chilling new Reign of Winter Adventure Path. Unleash a storm of icy evil upon your campaign with Pathfinder Campaign Setting: Irrisen — Land of Eternal Winter!