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Kirjat ja teokset yhdessä paikassa: 203 kirjaa, julkaisuja vuosilta 2009-2026, suosituimpien joukossa Smithsonian Informational Text: Animals & Ecosystems Grades 3-5: 9-Book Set. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

Mukana myös kirjoitusasut: Multiple-Authors

203 kirjaa

Kirjojen julkaisuhaarukka 2009-2026.

Smithsonian Informational Text: History & Culture Grades K-2: 9-Book Set
Ignite a curiosity about STEAM topics through real-world examples from history, art, nature, and culture. Created in collaboration with the Smithsonian Institution, this set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Take a virtual tour of the Smithsonian with these titles: Cooling Off, Lighting the Night, Making Music, Staying Afloat, Staying Warm, Taking Food To-Go, Living in Sunlight Extremes, Making Maps, Piecing Art Together.
Smithsonian Informational Text: Fun in Action Grades K-2: 9-Book Set
How do shadow puppets work? How are crayons made? What technologies have been created based on studying butterflies? Find the answers to these questions and more with this STEAM book set devoted to discovering how things work Created in collaboration with the Smithsonian Institution, ignite a curiosity about STEAM topics through real-world examples. This set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Take a virtual tour of the Smithsonian with these titles: Being Like Butterflies, Building Sandcastles, Folding Paper, Inventing Toys, Making Crayons, The Art of Shadow Puppets, Creative Machines, Gem Hunters, Safe Cycling.
Smithsonian Informational Text: Creative Solutions Grades K-2: 9-Book Set
How has lighthouse technology changed over time? How are people around the world working to solve the clean water problem? Find out the answers to these questions and more with this STEAM book set devoted to animals Created in collaboration with the Smithsonian Institution, ignite a curiosity about STEAM topics through real-world examples. This set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Take a virtual tour of the Smithsonian with these titles: Building Lighthouses, Finding the Right Container, Making More Doughnuts, Making Water Safe, Pulling Taffy, Solving Problems at the Zoo, Cooking Innovations, Growing Plants in Space, Staying Dry.
Smithsonian Informational Text: Fun in Action Grades 2-3: 6-Book Set
What job pays people to draw--and helps science? Why do astronauts train in water before going to space? Find the answers to these questions and more with this STEAM book set Created in collaboration with the Smithsonian Institution, this set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Take a virtual tour of the Smithsonian with these titles: Botanical Illustration, Creative Machines, Gem Hunters, Safe Cycling, The Wright Brothers, Underwater Training.
Smithsonian Informational Text: Creative Solutions Grades 2-3: 6-Book Set
Take students on a virtual tour of the Smithsonian Created in collaboration with the Smithsonian Institution, this STEAM book set is devoted to finding innovative solutions to problems. Perfect for grades 2-3 students, these books will ignite a curiosity about STEAM topics through real-world examples. This set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Titles include: Cooking Innovations, From Grass to Bridge, Growing Plants in Space, Helping People See, Staying Dry, Taking Photos from Space.
Smithsonian Informational Text: The Natural World Grades K-1: 6-Book Set
Take young learners on a virtual tour of the Smithsonian Created in collaboration with the Smithsonian Institution, this STEAM book set is devoted to the natural world. Perfect for grades K-1 students and beginning readers, these books will ignite a curiosity about STEAM topics through real-world examples. This set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for children ages 5-7. Titles include: Making Shade, Planning Garden Life, Playing with Wind, Powered by the Sun, Seeing More Stars, Studying Snowflakes.
Smithsonian Informational Text: History & Culture Grades K-1: 6-Book Set
How do musical instruments make sound? How does shivering help a person stay warm? Find the answers to these questions and more with this STEAM book set for kids ages 4-6 Created in collaboration with the Smithsonian Institution, ignite a curiosity about STEAM topics through real-world examples. This set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Take a virtual tour of the Smithsonian with these titles: Cooling Off, Lighting the Night, Making Music, Staying Afloat, Staying Warm, Taking Food To-Go.
Smithsonian Informational Text: Fun in Action Grades K-1: 6-Book Set
What's the best way to engineer a sandcastle? How do shadow puppets work? Find the answers to these questions and more with this STEAM book set devoted to learning how fun things work Created in collaboration with the Smithsonian Institution, ignite a curiosity about STEAM topics through real-world examples. This set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Introduce early science topics to young readers with this STEAM book that is ideal for children ages 5-7. Titles include: The Art of Shadow Puppets, Making Crayons, What Toys Can Do, Building Sandcastles, Folding Paper, and Being Like Butterflies.
Smithsonian Informational Text: Creative Solutions Grades K-1: 6-Book Set
How has lighthouse technology changed over time? How do zookeepers keep zoo animals happy and healthy? Find the answers to these questions and more with this STEAM book set devoted to finding creative solutions to real-world problems Created in collaboration with the Smithsonian Institution, this set features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Ignite a curiosity about STEAM in kids ages 4-6 with these titles: Building Lighthouses, Finding the Right Container, Making More Doughnuts, Making Water Safe, Pulling Taffy, and Solving Problems at the Zoo.
Smithsonian Informational Text: Animals Grades K-1: 6-Book Set

Smithsonian Informational Text: Animals Grades K-1: 6-Book Set

Multiple Authors

Teacher Created Materials
2019
nidottu
How can technology be used to help injured animals? What must zookeepers keep in mind when designing enclosures? Find the answers to these questions and more with this STEAM book set devoted to animals Created in collaboration with the Smithsonian Institution, ignite a curiosity about STEAM topics through real-world examples. This set for ages 4-6 features hands-on STEAM challenges that are perfect for makerspaces and that guide students step-by-step through the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Take a virtual tour of the Smithsonian with these titles: A Den for Bei Bei, Building a Beaver Lodge, Helping Animals Learn, Helping Injured Animals, Learning About Sharks, Raising Silkworms.
The Seven Ironical Stories: Anton Chehov, Leo Tolstoy, Arkadiy Averchenko, Teffy
"My pain may be the reason for somebody's laugh.But my laugh must never be the reason for somebody's pain." - Charlie ChaplinThis book includes selected works of satire and humor of Russian writers in the second half of XIX - early XX. These are familiar to the Western reader-Anton Chekhov and Leo Tolstoy, and much less well-known-Teffy and Arkady Averchenko. The stories presented to your attention touch upon the tradition for the classical literature theme of the "little man." Each story is a dramatic sketch-a miniature. Teffy's stories can be a real discovery for a sophisticated reader. She was called the "Queen of Russian Humor." Teffy defined her worldview as Spinoza's philosophical expression, "laughter is joy, and therefore good in itself." Teffy's quotes: "I hate the word 'never.' If I were told that I would never have a headache, for example, I would probably be scared.""No one advises as much as a fool.""Do not be afraid. What you are afraid already came."
Smithsonian Informational Text: Animals & Ecosystems Grades 3-5: 9-Book Set
What is being done to save the clouded leopard from extinction? Why is helping the Arctic important for the rest of the planet? Students will find the answers to these questions and many more with this STEAM book set devoted to animals and ecosystems Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math Take a virtual tour of the Smithsonian with this set that includes these titles: Raising Clouded Leopards; Amphibian Rescue; Restoring Muddy Creek; Designing Butterfly Exhibits; Organic Farming; Saving the Arctic; Saving a Species; Life in a Cube; Saving Migratory Birds.
Smithsonian Informational Text: The Natural World 6-Book Set Grades 4-5
How does an understanding of science make people better surfers? What happens when an invasive plant enters an ecosystem? Students will find the answers to these questions and many more with this STEAM book set devoted to the natural world Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math Take a virtual tour of the Smithsonian with this set that includes these titles: Exploring Volcanic Activity; Tracking a Storm; The Science of Waves and Surfboards; Guided by Stars; Plant Invaders; Making an Ocean Ecosystem.
Smithsonian Informational Text: Pushing the Limits 6-Book Set Grades 4-5
What is it like to eat, sleep, and work in outer space? How have modern technologies like 3D printing changed prosthetic devices for the better? Students will find the answers to these questions and many more with this STEAM book set devoted to pushing limits Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math Take a virtual tour of the Smithsonian with this set that includes these titles: Rebuilding the Body; Making Movies in Technicolor; Selling More Snacks; Living and Working in Space; Making Music with Magnets; Color-Changing Cephalopods.
Smithsonian Informational Text: History & Culture 6-Book Set Grades 4-5
How did ancient civilizations keep track of time without the use of modern technology? How do scientists get a dinosaur fossil from the ground to a museum? Students will find the answers to these questions and many more with this STEAM book set devoted to history and culture Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math Take a virtual tour of the Smithsonian with this set that includes these titles: Powered by Steam; The Culture of Calendars; Conserving an Aircraft; Digging Up Dinosaurs; Inka Terraces; Designing National Parks.
Smithsonian Informational Text: Creative Solutions 6-Book Set Grades 4-5
How did scientists build a reusable spacecraft? How has glass played a role in scientific exploration? Students will find the answers to these questions and many more with this STEAM book set devoted to finding creative solutions to problems Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math Take a virtual tour of the Smithsonian with this set that includes these titles: The Evolution of Space Suits; Designing a Shuttle; Electric Vehicles; Thomas Edison: Lighting a Revolution; The Science of Glass; The Art and Science of Skateboarding.
Smithsonian Informational Text: Animals & Ecosystems 6-Book Set Grades 4-5
What is being done to save the clouded leopard from extinction? Why is helping the Arctic important for the rest of the planet? Students will find the answers to these questions and many more with this STEAM book set devoted to animals and ecosystems Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math Take a virtual tour of the Smithsonian with this set that includes these titles: Raising Clouded Leopards; Amphibian Rescue; Restoring Muddy Creek; Designing Butterfly Exhibits; Organic Farming; Saving the Arctic; Saving a Species; Life in a Cube; Saving Migratory Birds.
Smithsonian Informational Text: Pushing the Limits Grades 3-5: 9-Book Set
Were the Wright brothers successful at their first attempt to create a flying machine? How have modern technologies like 3D printing changed prosthetic devices for the better? Students will find the answers to these questions and many more with this STEAM book set devoted to pushing limits Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math Take a virtual tour of the Smithsonian with this set that includes these titles: Underwater Training; Botanical Illustration; The Wright Brothers; Rebuilding the Body; Making Movies in Technicolor; Selling More Snacks; Living and Working in Space; Making Music with Magnets; Color-Changing Cephalopods.
Netwo Shorts: An Anthology

Netwo Shorts: An Anthology

Multiple Authors; Galand Nuchols Multiple Authors

Independently Published
2018
nidottu
The is a compilation of the best fiction short stories entered in the 2017 and 2018 Jory Sherman Short Fiction Writing Contests sponsored by the Northeast Texas Writers' Organization (NETWO) and the best non-fiction short articles from articles submitted the 2016 and 2017 NETWO Non-fiction contests. These were selected by panels of qualified judges for each contest.
Learn-At-Home: High-Frequency Words Bundle Grade 2: 4-Book Set

Learn-At-Home: High-Frequency Words Bundle Grade 2: 4-Book Set

Multiple Authors

Teacher Created Materials
2018
nidottu
Learn sight words and phonics through daily practice worksheets and fun fiction books This set helps 2nd grade students learn to recognize the most frequently used words in written English, setting them up for lifelong reading success. The workbook targets sight word recognition and phonics and features 180 days of fun, daily activities including cutting, coloring, tracing, matching, circling, drawing, and cloze sentences. The accompanying phonics books feature easy rhymes and familiar vocabulary words that work with the bright images to develop students' early phonics and literacy skills. Titles include: 180 Days of High-Frequency Words for Second Grade; Spy It ; What Can I Read?; Main Street Game Day.