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Kirjailija

Peter Shirley

Kirjat ja teokset yhdessä paikassa: 7 kirjaa, julkaisuja vuosilta 2004-2023, suosituimpien joukossa Essentials of Interactive Computer Graphics. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

7 kirjaa

Kirjojen julkaisuhaarukka 2004-2023.

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

Steve (Cornell University Marschner; Peter Shirley

TaylorFrancis Ltd
2023
pokkari
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Fundamentals of Computer Graphics

Fundamentals of Computer Graphics

Steve Marschner; Peter Shirley

CRC Press
2021
sidottu
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.HIGHLIGHTS Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling Updated coverage of existing topics The absorption and reworking of several chapters to create a more natural flow to the book The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
Urban Design: Green Dimensions

Urban Design: Green Dimensions

Peter Shirley; J. C. Moughtin

Routledge
2016
sidottu
In Green Dimensions, Cliff Moughtin relates sustainable development and green design to the realm of urban design and development. Examining regional and local frameworks for design and planning, this book shows how sustainable urban design can be implemented on every scale. Working from a strong theoretical base, the author uses case studies and discusses policy developments, in order to challenge the conventional wisdom on sustainable design. The book provides a rounded discussion of the application and suitability of current practice, and predicts future design needs. Updating the reader on topics such as energy efficiency, sustainable city forms and the culture of new urbanism, this completely revised and restructured second edition also includes brand new chapters on the Urban Park and Bio-diversity.
Realistic Ray Tracing

Realistic Ray Tracing

Peter Shirley; R. Keith Morley

A K Peters
2008
nidottu
Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Essentials of Interactive Computer Graphics

Essentials of Interactive Computer Graphics

Kelvin Sung; Peter Shirley; Steven Baer

A K Peters
2008
sidottu
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Urban Design: Green Dimensions

Urban Design: Green Dimensions

Peter Shirley; J. C. Moughtin

Architectural Press
2004
nidottu
In Green Dimensions, Cliff Moughtin relates sustainable development and green design to the realm of urban design and development. Examining regional and local frameworks for design and planning, this book shows how sustainable urban design can be implemented on every scale. Working from a strong theoretical base, the author uses case studies and discusses policy developments, in order to challenge the conventional wisdom on sustainable design. The book provides a rounded discussion of the application and suitability of current practice, and predicts future design needs. Updating the reader on topics such as energy efficiency, sustainable city forms and the culture of new urbanism, this completely revised and restructured second edition also includes brand new chapters on the Urban Park and Bio-diversity.