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Ravi Conor

Kirjat ja teokset yhdessä paikassa: 7 kirjaa, julkaisuja vuodelta 2017, suosituimpien joukossa Beginner's Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

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Learn CINEMA 4D Studio R18 by Doing

Learn CINEMA 4D Studio R18 by Doing

Elizabeth Vt; Ravi Conor

Createspace Independent Publishing Platform
2017
pokkari
CINEMA 4D, developed by MAXON Computer GmbH in Germany, is a popular 3D application for students, professionals, and hobbyists. Beginners and seasoned professionals choose CINEMA 4D for its fast, easy workflow, and solid reliability. If you want to create jaw-dropping 3D renders quickly and easily, CINEMA 4D is the choice for you. It is capable of modeling, texturing, lighting, animating, rigging, and rendering. Apart from this, CINEMA 4D has modules such as MoGraph, XPresso, Hair, Dynamics, and so on that allow you to create stunning animations and physics simulations. CINEMA 4D comes in five variants: a core CINEMA 4D Prime variant, a Broadcast variant with additional broadcast features, a Visualize variant for architectural design, and a Studio variant that includes everything. Also, there a is a Lite variant which comes packaged with Adobe After Effects. Learn CINEMA 4D Studio R18 by Doing: Modeling, Texturing, Lighting, and Rendering textbook will walk you through the modeling, texturing, lighting, and rendering techniques with CINEMA 4D Studio R18. This book offers a hands-on exercise based strategy for all those beginner and intermediate users who want to master these techniques in CINEMA 4D. The units in this book take you step-by-step though the whole process. The strength of this book is that it teaches you modeling, texturing, lighting, and rendering in an easy-to-understand language. Numerous hands-on exercises and practical challenges are included in the book to hone your skills. In the hands-on exercises, the content under the How we will proceed heading summarizes the approach you will take to compete the exercise. Moreover, the content under the What just happened heading explains the working of the instructions to give you better idea about the result. Every unit begins with the topics covered in that unit and every unit ends with a Quiz that allows you to assess the knowledge gained. As the readers move from hands-on exercise to hands-on exercise, they will be gaining robust knowledge about the CINEMA 4D modules. Practical challenges allow you to experiment with what you have learned in the unit. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. More info: goo.gl/8T1hEi
Beginner's Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio

Beginner's Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio

Elizabeth Vt; Ravi Conor

Createspace Independent Publishing Platform
2017
pokkari
The Beginner's Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio textbook is divided into two parts. Part A covers modeling in 3ds Max 2018 whereas part B covers CINEMA 4D R18 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. Main Features * The book is written using 3ds Max 2018 and CINEMA 4D R18 Studio in an easy to understand language.* Polygon and Spline modeling techniques covered.All modifiers/deformers explained.* 60+ Hands-on exercises and practical tests to hone your skills.* Detailed coverage of tools and features.* Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.* Support for technical aspect of the book.3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website.Bonus hands-on exercises.* You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. * These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources.
Beginner's Guide to Create Models With CINEMA 4D R18 Studio

Beginner's Guide to Create Models With CINEMA 4D R18 Studio

Elizabeth Vt; Ravi Conor

Createspace Independent Publishing Platform
2017
pokkari
The Beginner's Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language.Polygon and Spline modeling techniques covered.All deformers explained.17 Hands-on exercises and 13 practical tests to hone your skills.Detailed coverage of tools and features.Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.Support for technical aspect of the book.CINEMA 4D files and textures used are available for download from the accompanying website.Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CI1: Introducing CINEMA 4D R18 StudioUnit CI2: Tools of the TradeUnit CM1: Spline ModelingUnit CM2: Polygon ModelingUnit CBM: Bonus Hands-on Exercises
Beginner's Guide to Create Models With 3ds Max 2018

Beginner's Guide to Create Models With 3ds Max 2018

Elizabeth Vt; Ravi Conor

Createspace Independent Publishing Platform
2017
pokkari
The Beginner's Guide to Create Models With 3ds Max 2018(R), 3rd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. The strength of this textbook that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. What you need? To complete the examples and hands-on exercises in this textbook, you need 2018 version of Autodesk 3ds Max. What are the main features of the book? The book is written using 3ds Max 2018 in an easy to understand language.Polygon and Spline modeling techniques covered.All modifiers explained.34 Hands-on exercises and practical tests to hone your skills.Detailed coverage of tools and features.Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.Support for technical aspect of the book.3ds Max files and textures used are available for download from the accompanying website.You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit MI1 - Introduction to 3ds Max - I Unit MI2 - Introduction to 3ds Max - II Unit MM1 - Working with Geometric Primitives and Architectural Objects Unit MM2: Working with Polygons Unit MM3: Graphite Modeling Tools Unit MM4: Working with Shapes Unit MM5: Modifiers Unit MB: Bonus Hands-on Exercises
3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting

3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting

Elizabeth Vt; Ravi Conor

Createspace Independent Publishing Platform
2017
nidottu
The 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting textbook is divided into two parts. Part A covers modeling whereas Part B covers shading and lighting techniques in 3ds Max 2018. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max no experience needed] and interested in learning modeling, shading, and lighting in 3ds Max . This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for modeling, shading, and lighting surfaces. The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit. Main Features* The book is written using 3ds Max 2018 in an easy to understand language.* Polygon and Spline modeling techniques covered.* All modifiers/deformers explained.* Shading, texturing, lighting, and UV mapping techniques covered.* 70+ Hands-on exercises 21 videos for Unit MT1] and practical tests to hone your skills.* Detailed coverage of tools and features.* Additional tips, guidance, and advice is provided.* Important terms are in bold face so that you never miss them.* Support for technical aspect of the book.* 3ds Max/Photoshop files and textures used are available for download from the accompanying website.* Bonus hands-on exercises.* You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. more info: bit.ly/rpolygon
3ds Max 2018 - Getting Started with Standard Materials and Lights

3ds Max 2018 - Getting Started with Standard Materials and Lights

Elizabeth Vt; Ravi Conor

Createspace Independent Publishing Platform
2017
nidottu
The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces. The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit. Main Features - The book is written using 3ds Max 2018 and Photoshop CC 2017 in an easy to understand language.- Shading, texturing, lighting, and UV mapping techniques covered.- 49 Hands-on exercises to hone your skills.- Detailed coverage of tools and features.- Additional tips, guidance, and advice is provided.- Important terms are in bold face so that you never miss them.- Support for technical aspect of the book.- 3ds Max files and PSDs/textures used are available for download from the accompanying website.- You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. more info: bit.ly/rpolygon
Shading, Lighting, and Rendering Techniques with Cinema 4D Studio R18

Shading, Lighting, and Rendering Techniques with Cinema 4D Studio R18

Elizabeth Vt; Ravi Conor

Createspace Independent Publishing Platform
2017
nidottu
The Shading, Lighting, and Rendering Techniques with CINEMA 4D Studio R18 textbook offers a hands-on exercises based strategy and introduces digital artists to various rendering concepts in CINEMA 4D Studio R18. This brilliant guide takes you step-by-step through the whole process of shading, lighting, and rendering. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for creating great looking renders.The strength of this book that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for all hands-on exercises of the book.Note: This title does not have a CD with it. The videos are available for download along with other resources used in the book.What are the main features of the book? - The book is written using CINEMA 4D Studio R18 in an easy to understand language.- Shading, lighting, and rendering techniques covered.- The process of creating custom textures in Photoshop explained.- 47 Hands-on exercises to hone your skills.- Videos for all hands-on exercises available for download.- Detailed coverage of tools and features.- Additional tips, guidance, and advice is provided.- Important terms are in bold face so that you never miss them.- Support for technical aspect of the book.- CINEMA 4D files and textures used are available for download from the accompanying website.- You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources.How This Book Is Structured? This book is divided into following units: Unit CT1 - Introduction to UVW MappingUnit CT2 - Material PresetsUnit CT3: Creating d104ures in PhotoshopUnit CT4 - Creating MaterialsUnit CT5: Lighting