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Richard Pett

Kirjat ja teokset yhdessä paikassa: 22 kirjaa, julkaisuja vuosilta 2012-2024, suosituimpien joukossa Pathfinder Adventure Path: Curse of the Crimson Throne Pocket Edition. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

22 kirjaa

Kirjojen julkaisuhaarukka 2012-2024.

Pathfinder Adventure Path: Curse of the Crimson Throne Pocket Edition

Pathfinder Adventure Path: Curse of the Crimson Throne Pocket Edition

James Jacobs; Michael Kortes; Tito Leati; Nicolas Logue; Richard Pett; F. Wesley Schneider; Greg A. Vaughan

Paizo Publishing, LLC
2020
peli
The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, Korvosa's current king is but the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it falls to a band of new heroes to save Korvosa from the greatest threat it has ever known! This softcover compilation presents the fan-favorite campaign for use with the Pathfinder Roleplaying Game First Edition, including new and revised content and nearly 500 pages packed with mayhem, excitement, and adventure! The Curse of the Crimson Throne Pocket Edition contains: • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game First Edition. • An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen. • An array of new rules options for characters, ranging from campaign traits to spells to magic items. • An expansive appendix with statistics, descriptions, backgrounds, and rules support for the 12 most important NPCs in the campaign. • A bestiary featuring nine monsters from the original Adventure Path. • Dozens of new illustrations, never-before-seen characters, location maps, extensive new encounter locations, and more!
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition

James Jacobs; Richard Pett; Nicolas Logue; Wolfgang Baur; Steve Greer; Greg A. Vaughan

Paizo Publishing, LLC
2012
sidottu
The original Pathfinder Adventure Path returns in this complete hardcover edition celebrating five years of Pathfinder and 10 years of Paizo Publishing! Expanded and updated to the current Pathfinder RPG rules, this unprecedented collection brings together six classic Pathfinder adventures to create an entire campaign!The Rise of the Runelords Adventure Path begins with a goblin attack and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight depraved backwoods ogres, stop an advancing army of stone giants, delve deep into ancient dungeons to reclaim weapons of unbelievable power, and finally go up against an all-powerful wizard-king in his ancient mountaintop city. In more than 400 action-packed pages, this special anniversary edition expands the original campaign with new encounters throughout, incorporating five years of community feedback. New monsters, detailed locations, and tons of new art make the Rise of the Runelords Adventure Path the most beautiful and elaborate campaign ever published for the Pathfinder Roleplaying Game!
Pathfinder Adventure Path: Stage Fright (Curtain Call 1 of 3) (P2)

Pathfinder Adventure Path: Stage Fright (Curtain Call 1 of 3) (P2)

Richard Pett; Rue Dickey; Katrina Hennessy; Isis Wozniakowska

PAIZO PUBLISHING, LLC
2024
nidottu
Rumors abound that an old enemy, a dangerous foe you defeated at the culmination of your first huge adventure, has come back. Yet confronting your old nemesis once again is only the beginning of what's next for your group, for a famous director has singled you out as the subject of her newest opera. How dangerous could it be, helping to produce an extravaganza based on your own heroic legacy? “Stage Fright” is a Pathfinder adventure for four 11th-level characters. This adventure begins the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also includes information about theatrical traditions of Golarion as well as an entire potential cast of diverse actors to help bring the new opera to life, several new magical items to discover and operatic abilities to master, and several new monsters from the whimsical to the truly horrific.
Pathfinder Kingmaker Companion Guide (P2)

Pathfinder Kingmaker Companion Guide (P2)

Alexander Augunas; Russ Brown; Jeremy Corff; Steven T. Helt; Eric Hindley; James Jacobs; Victoria Jaczko; Jeff Lee; Tom McQueen; Jason Nelson; Chris Perrin; Richard Pett

PAIZO PUBLISHING, LLC
2022
sidottu
The heroes of the Stolen Lands can use all the help they can get! The Kingmaker Companion Guide presents seven fully detailed companions inspired by the Kingmaker video game, ready to provide all sorts of assistance, each accompanied by a fully detailed personalized adventure to go along with their story. Notes on how an additional six companions can aid your adventures, extensive rules for camping and cooking strange and even magical meals to bolster your characters’ abilities, and a fully detailed system to incorporate weather and hazards like blizzards, flash floods, tornadoes, supernatural storms, and more into your campaign make the Kingmaker Companion Guide a must-have expansion for your Kingmaker Adventure Path or indeed any Pathfinder campaign! Each companion character introduces a plethora of new character options to further enhance and bolster your characters’ abilities and options, including over a dozen feats, nearly a dozen spells, ten new alchemical and magical items, three dozen new exploration and downtime activities, and much, much more!
Pathfinder Kingmaker Adventure Path Special Edition (P2)

Pathfinder Kingmaker Adventure Path Special Edition (P2)

Steven T. Helt; Tim Hitchcock; James Jacobs; Ron Lundeen; Rob McCreary; Jason Nelson; Richard Pett; Tom Phillips; Neil Spicer; Greg A. Vaughan

PAIZO PUBLISHING, LLC
2022
sidottu
Pathfinder’s most-popular campaign ever returns in this massive new deluxe limited-edition hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world? This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. This hardcover edition of the Kingmaker Adventure Path contains: • Collectible limited edition faux leather cover! • All six chapters of the long out of print and in high demand original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition. • Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20. • Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world’s oldest roleplaying game! • Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters. • Eleven new alchemical items and spells to discover. • Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.
Pathfinder Kingmaker Companion Guide Special Edition (P2)

Pathfinder Kingmaker Companion Guide Special Edition (P2)

Alexander Augunas; Russ Brown; Jeremy Corff; Steven T. Helt; Eric Hindley; James Jacobs; Victoria Jaczko; Jeff Lee; Tom McQueen; Jason Nelson; Chris Perrin; Richard Pett

PAIZO PUBLISHING, LLC
2022
sidottu
The heroes of the Stolen Lands can use all the help they can get! The Kingmaker Companion Guide presents seven fully detailed companions inspired by the Kingmaker video game, ready to provide all sorts of assistance, each accompanied by a fully detailed personalized adventure to go along with their story. Notes on how an additional six companions can aid your adventures, extensive rules for camping and cooking strange and even magical meals to bolster your characters’ abilities, and a fully detailed system to incorporate weather and hazards like blizzards, flash floods, tornadoes, supernatural storms, and more into your campaign make the Kingmaker Companion Guide a must-have expansion for your Kingmaker Adventure Path or indeed any Pathfinder campaign! Each companion character introduces a plethora of new character options to further enhance and bolster your characters’ abilities and options, including over a dozen feats, nearly a dozen spells, ten new alchemical and magical items, three dozen new exploration and downtime activities, and much, much more! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Pathfinder Kingmaker Adventure Path (P2)

Pathfinder Kingmaker Adventure Path (P2)

Steven T. Helt; Tim Hitchcock; James Jacobs; Ron Lundeen; Rob McCreary; Jason Nelson; Richard Pett; Tom Phillips; Neil Spicer; Greg A. Vaughan

PAIZO PUBLISHING, LLC
2022
sidottu
Pathfinder’s most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world? This hardcover edition of the Kingmaker Adventure Path contains: • All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition. • Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20. • Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world’s oldest roleplaying game! • Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters. • Eleven new alchemical items and spells to discover. • Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition Pocket Edition

Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition Pocket Edition

James Jacobs; Nicolas Logue; Wolfgang Baur; Greg A. Vaughan; Steve Greer; Richard Pett

Paizo Publishing, LLC
2020
nidottu
Six Lethal Adventures, One Legendary CampaignIn the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town-and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.
Pathfinder Adventure Path: Runeplague (Return of the Runelords 3 of 6)
The Return of the Runelords Adventure Path continues as the heroes discover a nefarious plot to spread a magical plague through Varisia's greatest cities. As they travel the breadth and width of the land, they not only face cultists eager to transform people into monsters, but the spreading influence of other runelords as their agents stir to life. Will the heroes be able to halt the resurrection of one runelord and the rebirth of another, or will they become monstrous minions of the Polymorph Plague themselves? "Runeplague" is a Pathfinder Roleplaying Game adventure for 9th-level characters by Richard Pett. The adventure continues the Return of the Runelords Adventure Path, an exciting continuation of the Runelords saga set in the frontier lands of Varisia. A selection of new monsters, a presentation of the monstrous demigod Yamasoth, and rules for magical pools capable of imbuing great powers or curses round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path: War for the Crown 4 of 6-City in the Lion's Eye
Princess Eutropia’s rival for the throne of Taldor plans to plunge the nation into war to rally the people behind him, threatening to kill untold thousands in a battle not for ideals or security, but pure vanity. From the fortress-city of Zimar, General Pythareus commands the overwhelming army of Taldor, and one of the most ruthless spymasters the world has ever known. Even with the resources of the legendary Lion Blades beside them, can the PCs hope to outmaneuver a faceless conspiracy and end the War for the Crown once and for all, or will Taldor descend once more into a thousand-year orgy of violence? “City in the Lion’s Eye” is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, an overview of Taldor’s famed spies, the Lion Blades, and a gazetteer of the military city of Zimar round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path: Songbird, Scion, Saboteur (War for the Crown 2 of 6)
As newly-appointed agents in Taldor’s escalating struggle for succession, the heroes must help their Princess Eutropia build a power base by reclaiming her family’s land from squatters—the debased Lotheed family, who feast as their subjects starve and their infrastructure crumbles. Can the heroes infiltrate the high-society of Meratt County through its extravagant balls and tournaments, while secretly undermining Count Bartelby Lotheed’s authority, or will their clandestine attempts to repair the damage done and woo allies ultimately lead them to the headsman’s blade? “Songbird, Scion, Saboteur” is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the War for the Crown Adventure Path, as players drag a once-grand nation kicking and screaming into the modern day, becoming legendary politicians, spymasters, and nobles in their own right. A selection of new monsters, a regional gazetteer of Meratt County, and a new guide to intrigue and managing a cult of personality round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path: Strange Aeons 4 of 6: The Whisper Out of Time
With their memories once again intact, the adventurers continue their pursuit of Count Lowls after hearing that he’s set course for a lost city in a remote part of Casmaron called the Parchlands. On the race to find the wayward count before he does something terrible, the adventurers must first visit Cassomir where they believe he is meeting with an old associate, but find only danger in his absence. Then, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library in order to find details of the count’s destination. Finally with the information in hand, they venture to the slave-trading city of Okeno for the final piece of the puzzle and where they meet a mysterious and alien ally. The race is on to stop their crazed nemesis and learn more about his loathsome plans before they stumble onto something too large to tackle! “The Whisper Out of Time” is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, an ecology of the yithian, a gazetteer of the city of Okeno, and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
Pathfinder Adventure Path: Hell's Rebels Part 3 - Dance of the Damned
With a hideout in the city of Kintargo established, the heroes of the growing rebellion are poised to take back the city. But before their group, the Silver Ravens, can strike against the diabolic House Thrune, a few final preparatory steps must be completed. Forging alliances with nearby tribes of aquatic elves and the free-city of Vyre and closing the mountain pass known as Menador Gap will cut off Cheliax’s easy sea and land routes, forcing Inquisitor Barzillai Thrune to rely on his resources at hand to defend his control of Kintargo. Yet nothing is as simple as it could be, and the dangers awaiting the heroes of the revolution in the nearby seas, mountains, and the sin-wracked city of Vyre are not always those you can defeat with a spell or sword. And, of course, Barzillai Thrune won’t take these new developments lying down — what retributive reaction might one of Cheliax’s most dangerous inquisitors have in plan for the Silver Ravens?A Pathfinder Roleplaying Game adventure for 7th-level characters, Dance of the Damned continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nation — the devil-haunted Cheliax.
More Whispering Homunculus: A guide to the vile, whimsical, disgusting, bizarre, horrific, odd, skin-crawling, and mildly disturbed side of fantas
Oddities and Disturbing Whimsy Ahead Master Richard Pett takes us on a tour of the bizarre, the curious, and the strange in More Whispering Homunculus. Within you'll find a multitude of weird charts that provide you with strange timepieces, unusual locations for overnight camping, extraordinary pets-among so many other things Additionally, Wolfgang Baur and Miranda Horner grant you a look at explosions and supernatural activity, respectively. And finally, you'll venture into the world of the Master with an adventure that allows players to portray hapless homunculi who seek a position. Whether you need a nugget of outlandish inspiration for your game or wish to run an odd little adventure, More Whispering Homunculus delivers
Your Whispering Homunculus

Your Whispering Homunculus

Richard Pett

Kobold Press
2013
nidottu
Richard Pett's Your Whispering Homunculus is the GM's humble servant and guide to the vile, whimsical, disgusting, bizarre, horrific, odd, skin-crawling, and mildly disturbed side of fantasy gaming. Your Whispering Homunculus provides wonderfully lunatic ideas and encounters to keep your players on their toes - along with tips on how to make ordinary creatures and locations truly memorable. This collection features all Homunculus columns to date, plus more than a dozen ALL-NEW ones from the twisted mind of Sir Richard. Within its 160+ pages of essays, lists, and random tables, the homunculus whispers of: Unsettling Moments and Strange Entertainments Pointless Objects and Mangled Monsters Trog-Kin and Troll-Touched Daft Bets and Dismaying Delicacies The Curious Contents of Dungeon Toilets And so much more... Buy it today and get your very own Whispering Homunculus ENnie-Award Nominated for Best RPG Writing of 2012