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Samuel Kai Wah Chu

Kirjat ja teokset yhdessä paikassa: 9 kirjaa, julkaisuja vuosilta 2016-2025, suosituimpien joukossa AI Literacy in K-16 Classrooms. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

9 kirjaa

Kirjojen julkaisuhaarukka 2016-2025.

AI Literacy in K-16 Classrooms

AI Literacy in K-16 Classrooms

Davy Tsz Kit Ng; Jac Ka Lok Leung; Maggie Jiahong Su; Iris Heung Yue Yim; Maggie Shen Qiao; Samuel Kai Wah Chu

Springer International Publishing AG
2023
nidottu
Artificial Intelligence is at the top of the agenda for education leaders, scientists, technologists and policy makers in educating the next generation across the globe. Beyond applying AI in daily life applications and educational tools, understanding how to learn and teach AI is increasingly important. Despite these emerging technology breakthroughs, AI learning is still new to educators especially to K-16 teachers. There is a lack of evidence-based studies that inform them about AI learning, including design principles for building a set of curriculum content, and pedagogical approaches as well as technological tools. Teaching AI concepts and techniques from programming languages and developmentally appropriate learning tools (e.g., robotics, serious games, software, intelligent agents) across different education levels emerged in recent years. The primary purpose of this book is to respond to the need to conceptualize the emerging term “AI literacy” and investigate how toteach and learn AI in K-16 education settings.This book examines different aspects of learning artefacts, pedagogies, content knowledge and assessment methods of AI literacy education, from theoretical discussions to practical recommendations for curriculum and instructional design. An exhaustive summary of current evidence with examples is illustrated in this book, as well as cutting-edge research that serves as an AI literacy model for different countries’ contexts. Part I, “Conceptualizing AI literacy”, provides a detailed discussion on the development of the concepts and frameworks on AI literacy education, discusses the differences and similarities between AI in education (AIED) and AI literacy education, and illustrates the reasons why K-16 students need to learn AI. These concepts are brought together in Part II, “K-16 AI literacy education” to further summarize the pedagogies, learning content, learning tools and assessment methods to inform K-16educators how to design their AI instruction at each education level. After that, part III “AI literacy for instructional designers” explores how instructional designers (i.e., AI developers and teachers) prepare themselves to become ready to design developmentally appropriate tools, platforms, services and curricula to empower students with AI literacy skills.
AI Literacy in K-16 Classrooms

AI Literacy in K-16 Classrooms

Davy Tsz Kit Ng; Jac Ka Lok Leung; Maggie Jiahong Su; Iris Heung Yue Yim; Maggie Shen Qiao; Samuel Kai Wah Chu

Springer International Publishing AG
2022
sidottu
Artificial Intelligence is at the top of the agenda for education leaders, scientists, technologists and policy makers in educating the next generation across the globe. Beyond applying AI in daily life applications and educational tools, understanding how to learn and teach AI is increasingly important. Despite these emerging technology breakthroughs, AI learning is still new to educators especially to K-16 teachers. There is a lack of evidence-based studies that inform them about AI learning, including design principles for building a set of curriculum content, and pedagogical approaches as well as technological tools. Teaching AI concepts and techniques from programming languages and developmentally appropriate learning tools (e.g., robotics, serious games, software, intelligent agents) across different education levels emerged in recent years. The primary purpose of this book is to respond to the need to conceptualize the emerging term “AI literacy” and investigate how toteach and learn AI in K-16 education settings.This book examines different aspects of learning artefacts, pedagogies, content knowledge and assessment methods of AI literacy education, from theoretical discussions to practical recommendations for curriculum and instructional design. An exhaustive summary of current evidence with examples is illustrated in this book, as well as cutting-edge research that serves as an AI literacy model for different countries’ contexts. Part I, “Conceptualizing AI literacy”, provides a detailed discussion on the development of the concepts and frameworks on AI literacy education, discusses the differences and similarities between AI in education (AIED) and AI literacy education, and illustrates the reasons why K-16 students need to learn AI. These concepts are brought together in Part II, “K-16 AI literacy education” to further summarize the pedagogies, learning content, learning tools and assessment methods to inform K-16educators how to design their AI instruction at each education level. After that, part III “AI literacy for instructional designers” explores how instructional designers (i.e., AI developers and teachers) prepare themselves to become ready to design developmentally appropriate tools, platforms, services and curricula to empower students with AI literacy skills.
21st Century Skills Development Through Inquiry-Based Learning

21st Century Skills Development Through Inquiry-Based Learning

Samuel Kai Wah Chu; Rebecca B. Reynolds; Nicole J. Tavares; Michele Notari; Celina Wing Yi Lee

Springer Verlag, Singapore
2018
nidottu
This book presents innovative instructional interventions designed to support inquiry project-based learning as an approach to equip students with 21st century skills. Instructional techniques include collaborative team-based teaching, social constructivist game design and game play, and productive uses of social media such as wikis and other online communication affordances. The book will be of interest to researchers seeking a summary of recent empirical studies in the inquiry project-based learning domain that employ new technologies as constructive media for student synthesis and creation. The book also bridges the gap between empirical works and a range of national- and international-level educational standards frameworks such as the P21, the OECD framework, AASL Standards for the 21st Century Learner, and the Common Core State Standards in the US. Of particular interest to education practitioners, the book offers detailed descriptions of inquiry project-based learning interventions that can be directly reproduced in today's schools. Further, the book provides research-driven guidelines for the evaluation of student inquiry project-based learning. Lastly, it offers education policymakers insight into establishing anchors and spaces for applying inquiry project-based learning opportunities for youth today in the context of existing and current education reform efforts. The aim of this book is to support education leaders', practitioners' and researchers' efforts in advancing inspiring and motivating student learning through transformative social constructivist inquiry-based knowledge-building with information technologies. We propose that preparing students with inquiry mindsets and dispositions can promote greater agency, critical thinking and resourcefulness, qualities needed for addressing the complex societal challenges they may face.
21st Century Skills Development Through Inquiry-Based Learning

21st Century Skills Development Through Inquiry-Based Learning

Samuel Kai Wah Chu; Rebecca B. Reynolds; Nicole J. Tavares; Michele Notari; Celina Wing Yi Lee

Springer Verlag, Singapore
2016
sidottu
This book presents innovative instructional interventions designed to support inquiry project-based learning as an approach to equip students with 21st century skills. Instructional techniques include collaborative team-based teaching, social constructivist game design and game play, and productive uses of social media such as wikis and other online communication affordances. The book will be of interest to researchers seeking a summary of recent empirical studies in the inquiry project-based learning domain that employ new technologies as constructive media for student synthesis and creation. The book also bridges the gap between empirical works and a range of national- and international-level educational standards frameworks such as the P21, the OECD framework, AASL Standards for the 21st Century Learner, and the Common Core State Standards in the US. Of particular interest to education practitioners, the book offers detailed descriptions of inquiry project-based learning interventions that can be directly reproduced in today's schools. Further, the book provides research-driven guidelines for the evaluation of student inquiry project-based learning. Lastly, it offers education policymakers insight into establishing anchors and spaces for applying inquiry project-based learning opportunities for youth today in the context of existing and current education reform efforts. The aim of this book is to support education leaders', practitioners' and researchers' efforts in advancing inspiring and motivating student learning through transformative social constructivist inquiry-based knowledge-building with information technologies. We propose that preparing students with inquiry mindsets and dispositions can promote greater agency, critical thinking and resourcefulness, qualities needed for addressing the complex societal challenges they may face.
Gamification in A Flipped Classroom

Gamification in A Flipped Classroom

Zamzami Zainuddin; Samuel Kai Wah Chu; Corinne Jacqueline Perera

SPRINGER VERLAG, SINGAPORE
2025
nidottu
This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.
Gamification in A Flipped Classroom

Gamification in A Flipped Classroom

Zamzami Zainuddin; Samuel Kai Wah Chu; Corinne Jacqueline Perera

SPRINGER VERLAG, SINGAPORE
2024
sidottu
This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.
Social Media Tools in Experiential Internship Learning

Social Media Tools in Experiential Internship Learning

Samuel Kai Wah Chu

Springer Verlag, Singapore
2021
nidottu
This book describes how a support structure can be built to enhance peer-to-peer (and also students-to-lecturers) communication and support. It informs lecturers on how they can decide if they should adopt one or more social media tools to facilitate students’ learning, communication, and support for an internship program. This book introduces a participatory design approach that can help develop a pedagogy that will make good use of social media tools on internship learning. It presents a framework for experiential internship learning, integrating helpful educational practices such as participatory design approach and the use of social media.
Social Media Tools in Experiential Internship Learning

Social Media Tools in Experiential Internship Learning

Samuel Kai Wah Chu

Springer Verlag, Singapore
2020
sidottu
This book describes how a support structure can be built to enhance peer-to-peer (and also students-to-lecturers) communication and support. It informs lecturers on how they can decide if they should adopt one or more social media tools to facilitate students’ learning, communication, and support for an internship program. This book introduces a participatory design approach that can help develop a pedagogy that will make good use of social media tools on internship learning. It presents a framework for experiential internship learning, integrating helpful educational practices such as participatory design approach and the use of social media.
The Wiki Way of Learning

The Wiki Way of Learning

Michele Notari; rebecca Reynolds; Samuel Kai Wah Chu; Beat Döbeli Honegger

ALA Editions
2016
nidottu
Given the limited budgets of schools, educators, and school librarians, free and open source tools for learning are more important than ever. Essentially, wikis are easily accessible webpages for creating, browsing, and searching through information, making them ideal vehicles for teaching and collaboration. In this pathbreaking collection, theoreticians and practitioners from a range of international settings explore how wikis are being used to create learning experiences in a variety of educational environments, from grade schools through universities. Offering numerous hands-on examples of using collaborative webpages with learners, this book gives teachers, educators, and instructor librariansa theoretical overview of the concept of web-based collaboration and the social implications of the participative web written by Mark Guzdial, a pioneer in using wikis in education; an understanding of how wiki-engines function as a flexible tool for collaboratively creating, linking, revising and regrouping hypertext content; pragmatic guidelines for the educational use and application of wikis, including applications as e-learning management systems, informational resource libraries, online tutorials, maker community project creation, and digital asset file management; strategies for setting up a learning unit the “Wiki Way” and choosing the most appropriate and suitable wiki-engine in a particular education setting; coverage of two different scaffolding models for learning scenarios which have been implemented and tested in the US, Germany, Hong Kong, and China.Enabling readers to see how wikis’ content and content creation processes can be harnessed for instructional design, this collection represents an important advance in improving education through collaborative technologies.