Kirjojen hintavertailu. Mukana 12 429 247 kirjaa ja 12 kauppaa.

Kirjailija

Sanket Sarang

Kirjat ja teokset yhdessä paikassa: 26 kirjaa, julkaisuja vuosilta 2009-2018, suosituimpien joukossa Sudoku 9x9. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

26 kirjaa

Kirjojen julkaisuhaarukka 2009-2018.

Sudoku 9x9 Vol III: Volume III

Sudoku 9x9 Vol III: Volume III

Sanket Sarang

Createspace Independent Publishing Platform
2011
nidottu
Revised February 2018 - with All New Puzzles. Collection of 1200 computer generated Sudoku puzzles of the world's most popular number game. All puzzles in this book are generated using our own invented algorithm that can generate puzzles of any dimension, even 81x81. The number of possible boards is only theoretically estimated so far. Our algorithm can generate all these boards practically. The algorithm generates puzzles at random keeping each puzzle unique.
Sudoku 25x25 Vol II: Volume II

Sudoku 25x25 Vol II: Volume II

Sanket Sarang

Createspace Independent Publishing Platform
2009
nidottu
Revised February 2018 - with all new puzzles Collection of 120 computer generated Sudoku puzzles of the world's most popular number game. All puzzles in this book are generated using our own invented algorithm that can generate puzzles of any dimension, even 81x81. The number of possible boards is only theoretically estimated so far. Our algorithm can generate all these boards practically. As all puzzles are randomly computer-generated, volume II contains puzzles different than volumes. The revised edition contains an altogether different set of puzzles.
Sudoku 16x16 Vol II: Volume II

Sudoku 16x16 Vol II: Volume II

Sanket Sarang

Createspace Independent Publishing Platform
2009
nidottu
Revised February 2018 - with All New Puzzles. Collection of 300 computer generated Sudoku puzzles of the world's most popular number game. All puzzles in this book are generated using our own invented algorithm that can generate puzzles of any dimension, even 81x81. The number of possible boards is only theoretically estimated so far. Our algorithm can generate all these boards practically. The algorithm generates puzzles at random keeping each puzzle unique.
Sudoku 36x36: Mind-blowing Puzzles for a Real Genius

Sudoku 36x36: Mind-blowing Puzzles for a Real Genius

Sanket Sarang

Createspace Independent Publishing Platform
2009
nidottu
Revised - February 2018 - with all new puzzles. Response to our earlier publications of Sudoku puzzles up to a grid size of 25x25 prompted us to come out with this unique publication of 36x36 Sudoku puzzles. The book presents a set of 50 puzzles. Solving each puzzle calls for a real genius in you. Second edition now contains more puzzles, each at a lower price. All puzzles in this book are computer generated with our own invented algorithm that is capable of generating all possible combination grids of sizes up to 81x81, and even beyond. As these puzzles are difficult to solve, the book provides the solution to each puzzle.
Sudoku 16x16: Volume I

Sudoku 16x16: Volume I

Sanket Sarang

Createspace Independent Publishing Platform
2009
nidottu
Revised February 2018 - with All New Puzzles. Collection of 300 computer generated Sudoku puzzles of the world's most popular number game. All puzzles in this book are generated using our own invented algorithm that can generate puzzles of any dimension, even 81x81. The number of possible boards is only theoretically estimated so far. Our algorithm can generate all these boards practically. The algorithm generates puzzles at random keeping each puzzle unique.
Sudoku 25x25 Vol I: Volume I

Sudoku 25x25 Vol I: Volume I

Sanket Sarang

Createspace Independent Publishing Platform
2009
nidottu
Revised February 2018 - with all new puzzles Collection of 120 computer generated Sudoku puzzles of the world's most popular number game. All puzzles in this book are generated using our own invented algorithm that can generate puzzles of any dimension, even 81x81. The number of possible boards is only theoretically estimated so far. Our algorithm can generate all these boards practically. As all puzzles are randomly computer-generated, volume II contains puzzles different than volumes. The revised edition contains an altogether different set of puzzles.