Kirjojen hintavertailu. Mukana 12 390 323 kirjaa ja 12 kauppaa.

Kirjailija

Sergio Bampi

Kirjat ja teokset yhdessä paikassa: 2 kirjaa, julkaisuja vuosilta 2013-2016, suosituimpien joukossa 3D Video Coding for Embedded Devices. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

2 kirjaa

Kirjojen julkaisuhaarukka 2013-2016.

3D Video Coding for Embedded Devices

3D Video Coding for Embedded Devices

Bruno Zatt; Muhammad Shafique; Sergio Bampi; Jörg Henkel

Springer-Verlag New York Inc.
2016
nidottu
This book shows readers how to develop energy-efficient algorithms and hardware architectures to enable high-definition 3D video coding on resource-constrained embedded devices. Users of the Multiview Video Coding (MVC) standard face the challenge of exploiting its 3D video-specific coding tools for increasing compression efficiency at the cost of increasing computational complexity and, consequently, the energy consumption. This book enables readers to reduce the multiview video coding energy consumption through jointly considering the algorithmic and architectural levels. Coverage includes an introduction to 3D videos and an extensive discussion of the current state-of-the-art of 3D video coding, as well as energy-efficient algorithms for 3D video coding and energy-efficient hardware architecture for 3D video coding.
3D Video Coding for Embedded Devices

3D Video Coding for Embedded Devices

Bruno Zatt; Muhammad Shafique; Sergio Bampi; Jörg Henkel

Springer-Verlag New York Inc.
2013
sidottu
This book shows readers how to develop energy-efficient algorithms and hardware architectures to enable high-definition 3D video coding on resource-constrained embedded devices. Users of the Multiview Video Coding (MVC) standard face the challenge of exploiting its 3D video-specific coding tools for increasing compression efficiency at the cost of increasing computational complexity and, consequently, the energy consumption. This book enables readers to reduce the multiview video coding energy consumption through jointly considering the algorithmic and architectural levels. Coverage includes an introduction to 3D videos and an extensive discussion of the current state-of-the-art of 3D video coding, as well as energy-efficient algorithms for 3D video coding and energy-efficient hardware architecture for 3D video coding.