Kirjojen hintavertailu. Mukana 12 246 263 kirjaa ja 12 kauppaa.

Kirjailija

Shari Tishman

Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 1997-2017, suosituimpien joukossa Critical Squares. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

4 kirjaa

Kirjojen julkaisuhaarukka 1997-2017.

Slow Looking

Slow Looking

Shari Tishman

Routledge
2017
nidottu
Slow Looking provides a robust argument for the importance of slow looking in learning environments both general and specialized, formal and informal, and its connection to major concepts in teaching, learning, and knowledge. A museum-originated practice increasingly seen as holding wide educational benefits, slow looking contends that patient, immersive attention to content can produce active cognitive opportunities for meaning-making and critical thinking that may not be possible though high-speed means of information delivery. Addressing the multi-disciplinary applications of this purposeful behavioral practice, this book draws examples from the visual arts, literature, science, and everyday life, using original, real-world scenarios to illustrate the complexities and rewards of slow looking.
Slow Looking

Slow Looking

Shari Tishman

Routledge
2017
sidottu
Slow Looking provides a robust argument for the importance of slow looking in learning environments both general and specialized, formal and informal, and its connection to major concepts in teaching, learning, and knowledge. A museum-originated practice increasingly seen as holding wide educational benefits, slow looking contends that patient, immersive attention to content can produce active cognitive opportunities for meaning-making and critical thinking that may not be possible though high-speed means of information delivery. Addressing the multi-disciplinary applications of this purposeful behavioral practice, this book draws examples from the visual arts, literature, science, and everyday life, using original, real-world scenarios to illustrate the complexities and rewards of slow looking.
Maker-Centered Learning

Maker-Centered Learning

Edward P. Clapp; Jessica Ross; Jennifer O. Ryan; Shari Tishman

Jossey-Bass Inc.,U.S.
2016
nidottu
The Agency by Design guide to implementing maker-centered teaching and learning Maker-Centered Learning provides both a theoretical framework and practical resources for the educators, curriculum developers, librarians, administrators, and parents navigating this burgeoning field. Written by the expert team from the Agency by Design initiative at Harvard's Project Zero, this book Identifies a set of educational practices and ideas that define maker-centered learning, and introduces the focal concepts of maker empowerment and sensitivity to design.Shares cutting edge research that provides evidence of the benefits of maker-centered learning for students and education as a whole.Presents a clear Project Zero-based framework for maker-centered teaching and learningIncludes valuable educator resources that can be applied in a variety of design and maker-centered learning environmentsDescribes unique thinking routines that foster the primary maker capacities of looking closely, exploring complexity, and finding opportunity. A surge of voices from government, industry, and education have argued that, in order to equip the next generation for life and work in the decades ahead, it is vital to support maker-centered learning in various educational environments. Maker-Centered Learning provides insight into what that means, and offers tools and knowledge that can be applied anywhere that learning takes place.
Critical Squares

Critical Squares

Shari Tishman; Albert G. Andrade

Libraries Unlimited Inc
1997
nidottu
Developed through Project Zero at the Harvard School of Education, these simple but powerful games are designed to develop students' critical-thinking skills and deepen their understanding of topics they are already studying. Corresponding to recognizable moments in instruction, the games, called critical squares, encourage students to go beyond rote learning to reflect on, analyze, and actively process the information and ideas they are studying. Four of the games have a roll-of-the-dice format; two are played like Tic Tac Toe. For each the authors provide start-up guidelines, sample student responses, and other pertinent information. Easy to learn, they readily fit into subject matter across the curriculum without major changes to content or structure. They can be used with almost any topic, in any subject area, and at any grade level from third grade on. Requiring almost no preparation time, these spirited games engage students while challenging them to think and learn. Grades 3-12.