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Steve Kenson

Kirjat ja teokset yhdessä paikassa: 41 kirjaa, julkaisuja vuosilta 2012-2026, suosituimpien joukossa Modern AGE Mastery Guide. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

41 kirjaa

Kirjojen julkaisuhaarukka 2012-2026.

Astonishing Adventures Assembled!

Astonishing Adventures Assembled!

E.A. Bresnick; Crystal Frasier; Jason Keeley; Steve Kenson; Amber E. Scott

Green Ronin Publishing
2023
nidottu
Astonishing Adventures Assembled! presents seven complete scenarios for the Mutants & Masterminds RPG. In these adventures you can face the icy villains of the Cold Front, tangle with robot dinosaurs, bring order to a city where super pets run amok, escape the whims of a cosmic trickster, and more! Astonishing Adventures Assembled! also includes info on fleshing out your world with locations, relationships, and NPCs that can act as contacts, love interests, or rivals. Each adventure stands alone but there’s also advice on connecting them into a campaign and adjusting them for unusual groups or different Power Levels. Grab a scenario and you’re ready to go with Astonishing Adventures Assembled!
Danger Zones: A Mutant & Masterminds Sourcebook

Danger Zones: A Mutant & Masterminds Sourcebook

Duana Byrd; Robin Fields; Crystal Frasier; Steve Kenson; Bridget Renoux; Matthew Rossi; Katherine Schuttler; Alexander Thomas; Matthew Whitehouse; Jordan Wyn

Green Ronin Publishing
2022
nidottu
Danger Zones details 35 different urban backdrops for your Mutants & Masterminds campaign. These ready-to-use locations range from city staples like the bank, coffee shop, and hotel to more colorful sites like the amusement park, parade route, and science center. And of course, highways to take you there! Every location includes a map, as well as useful as advice on how to get the most from its unique features in a cunning plot or superhero slugfest. Danger Zones also includes a catalog of colorful characters ready to populate your urban sprawl. Heroes, get ready for danger!
Blue Rose Adventurer's Guide

Blue Rose Adventurer's Guide

Steve Kenson

Green Ronin Publishing
2022
sidottu
For Aldis and the Queen! Aldis, the Sovereignty of the Blue Rose, shines as a new light in the world after the dark age of the Shadow Lords. Envoys of the Sovereign’s Finest strive to protect Aldis from threats like t he Shadow - dominated land of Kern and the fanatical Theocracy of Jarzon, as well as corrupt monsters and artifacts left over from the devastating Shadow Wars. The peoples of Aldis — human, sea - folk, arcane vata, the doughty night people, and psychic, intellig ent beasts known as the rhydan — unite in common cause. The Blue Rose Adventurer’s Guide opens up the award - winning romantic fantasy world of Aldea for players of the Fifth Edition of the world’s most popular fantasy roleplaying game. It comes complete with all of the ancestries, class options, feats, and more you need to create your own Blue Rose adventurers, and details on the unique arcana, magic items, and creatures of Aldea. The Sovereignty and its people need heroes! Will you answer the call and become one of the Sovereign’s Finest? Swear your allegiance to the light and to the rightful Sovereign — adventure and romance await!
Time Traveler's Codex

Time Traveler's Codex

John Compton; Clio Davis; Jennifer R Dworschack-Kinter; Crystal Fraiser; Jaym Gates; Steve Kenson; John Polojac; Chris Pramas; Fred Wan; Jordan Wyn

Green Ronin Publishing
2020
sidottu
Vikings plunder jewelry stores along the waterfront! Killer robots from the future hunt Abraham Lincoln! And the heroes are on trial for crimes they haven’t committed... yet! Time is a toybox for superheroes and villains, filled with colorful characters and convoluted plotlines. Time travel opens up new potential just as much as blasting off into space, with the convenience of all the major players and events already being written for you! With time as a canvas, you can pump up the grim or gonzo in your adventures, or build a whole campaign around protecting not just the world, but everything that has happened or ever will happen! The Time Traveler’s Codex is a supplement for Mutants & Masterminds, Third Edition that launches heroes into the fourth dimension. The Time Traveler’s Codex includes: A brief history of time travel, and an overview on the structure of time and how it functions in the Earth-Prime setting. Tips for deciding how time travel works in your campaign, complete with the consequences and hazards of meddling. Advice on creating your own time-hopping series, including optional rules, suggested power levels, and temporal dangers that lie along the way. Six causality-shaking villain archetypes who can harry heroes across the centuries, like the Immortal Conqueror and the Future Perfectionist, backed up by dozens of minions from across time and beyond! Guidance for players building time traveling heroes, complete with new advantages, powers, and equipment as well as a half-dozen time-sliding hero archetypes, like the Quantum Alien and the Temporal Tourist! Over a dozen different historical eras detailed, with rules guidance and statblocks for each, as well as adventure ideas and guidance for setting individual adventures in that time period, or an entire campaign! Catapult your adventures out of the city streets and into medieval French castles, Aztec battlefronts, and the imperial Ming court with the Time Traveler’s Codex!
The Expanse: Abzu's Bounty

The Expanse: Abzu's Bounty

Ian Lemke; Kate Baker; Steve Kenson; Shoshana Kessok; Will Sobel; Nicole Winchester

Green Ronin Publishing
2020
sidottu
Readers of The Expanse novels have thrilled to the adventures of the crew of the Rocinante. Now it’s your turn to make your mark! Abzu’s Bounty presents a series of six full-length scenarios designed for a new crew of characters in The Expanse Roleplaying Game. They embark on a series of adventures, from a fateful discovery in the rings of Saturn to acquiring their own ship to a deadly confrontation that could change the course of history for the entire solar system. Abzu’s Bounty is the perfect way to kick off a new campaign. Get ready for launch!
Superteam Handbook

Superteam Handbook

Crystal Frasier; Jennifer Dworschack-Kinter; Steve Kenson; Jack Norris; Lucien Soulban; Miranda Sparks; Fred Wan; Jordan Wyndelts

Green Ronin Publishing
2019
sidottu
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams—ranging from PL 5 to PL 12—serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!
Fantasy AGE Campaign Builder's Guide

Fantasy AGE Campaign Builder's Guide

Jack Norris; Chris Pramas; Steve Kenson; Jon Leitheusser; Malcolm Sheppard

Green Ronin Publishing
2019
sidottu
The Fantasy AGE Campaign Builder's Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder's Guide is devoted to a different topic, each approached with a mix of advice, mechanical assistance, and ultimately ready-to-use examples. Whether you're designing your own pantheon of fantasy deities for a campaign or seeking to alter settings, characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder's Guide has the advice and tools you need.
Mutants & Masterminds Game Master's Guide, Revised Edition
The Gamemaster's Guide has everything a Mutants & Masterminds GM needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. It includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world building tips, and options for modifying the game to suit your group's play style. This new Revised Edition of the original book is a handsome hardback that adds two adventures, new villain archetypes and minions, and more. The Mutants & Masterminds Gamemaster's Guide is a must-have resource for new and experienced GMs alike, and the ideal companion volume to the Basic Hero’s Handbook or Deluxe Hero's Handbook.
Modern AGE Companion

Modern AGE Companion

Matthew Dawkins; Meghan Fitzgerald; Jaym Gates; Steve Kenson; Alejandro Melchor; Malcolm Sheppard

Green Ronin Publishing
2019
sidottu
Level up your campaign with the Fantasy AGE Companion! Once you've been playing with the Basic Rulebook for a while, you'll want more options and this book has you covered. Try out one of the new races or customize your current character with new talents. Explore new specializations like the martial artist and delver, new arcana like Beast and Death, and new spells for all the existing arcana. There are also rules for chases, relationships, organizations, mass combat and much more. The Companion is an indispensable addition to your Fantasy AGE campaign!
The Expanse Game Master’s Kit

The Expanse Game Master’s Kit

Steve Kenson

Green Ronin Publishing
2019
sidottu
The Expanse RPG brings the universe of James S.A Corey's sci-fi novels to the tabletop. Being a GM for such a rich setting is a big job, so The Expanse Game Master's Kit is here to help. It provides a sturdy, full-color GM screen with essential tables and references for game-play on one side and evocative artwork on the other. It also includes 4 quick reference cards that put the stunts and actions at your fingertips, a combat tracker that you can write on with wet or dry erase markers, a set of pre-generated Player Characters, and a complete adventure to launch your crew right into the exciting universe of The Expanse!
Blue Rose RPG: Aldis City of the Blue Rose Source Book

Blue Rose RPG: Aldis City of the Blue Rose Source Book

Joseph Carriker; Brian Cortijo; Stephen Michael Dipesa; Joshua Graham; Jess Hartley; Steve Kenson; Jones Steve; Grace Li; Rebecca Wise

Green Ronin Publishing
2018
sidottu
Welcome to Aldis: City of the Blue Rose! This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators alike the tools needed to tell stories using the city as a focus. From the intrigues of nobles in the High Ward to the entertainments in the Middle Ward to the roughest parts of town found in the Outer Ward, this supplement details people, important sites, and historical events of the City of the Blue Rose. Romantic fantasy narratives frequently remain focused around singular locations, giving time and opportunities for heroes to develop friendships, romances, and rivalries with the people to be found there, and this sourcebook provides everything to allow players in a Blue Rose RPG campaign to do just that!
Mutants & Masterminds

Mutants & Masterminds

Steve Kenson

Green Ronin Publishing
2018
sidottu
Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero's Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero's Handbook lets players jump right into the action. The book is fully compatible with the Deluxe Hero's Handbook and the entire library of third edition Mutants & Masterminds supplements, instantly expanding your character options and adventure potential. Whether you're just getting started, or want an extra player-friendly reference at the table, the Mutants & Masterminds Basic Hero's Handbook is the choice for your world-saving needs!
Modern AGE Basic Rulebook

Modern AGE Basic Rulebook

Matthew Dawkins; Meghan Fitzgerald; Howard Ingham; Steve Kenson; Alejandro Melchor; Chris Pramas; Malcolm Sheppard

Green Ronin Publishing
2018
sidottu
Modern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!
Fantasy AGE Companion

Fantasy AGE Companion

Steve Kenson; Jack Norris; Chris Pramas; Jamie Wood; Matt Miller; Walt Ciechanowski; Gary Astleford

Green Ronin Publishing
2018
sidottu
The Fantasy AGE Campaign Builder’s Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired. Each chapter in the Campaign Builder’s Guide is devoted to a different topic, each approached with a mixof advice, mechanical assistance, and ultimately ready to use examples. Whether you’re designing your own pantheon of fantasy deities for a campaign or seeking to alter setting,characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder’sGuide has the advice and tools you need.
Mutants and Masterminds RPG Freedom City Campaign City
Freedom City gives you the world's most renowned city of heroes to rescue from the forces of evil! Called "the greatest superhero setting ever," the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many places they visit while saving the world of Earth-Prime from disaster. Your heroes can fight the forces of SHADOW, puzzle out the schemes of the Labyrinth, and defeat the alien invaders Syzygy and the Meta-Grue. With dozens of foes and hundreds of locations, Freedom City gives you everything you need to run an exciting Mutants & Masterminds campaign.
Atlas of Earth-Prime

Atlas of Earth-Prime

Steve Kenson; Scott Bennie; Jason Brick; Darren Bulmer

Green Ronin Publishing
2017
sidottu
Visit a world not our own, but strangely familiar—a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds RPG. Your heroes can explore the sites and perils of all seven continents, as well as fabled Atlantis, the Lost World, and the strange realms of Sub-Terra that lie at the center of the earth. Packed with locations, heroes, villains, and worldwide agencies, the Atlas of Earth-Prime is the campaign setting book Mutants & Masterminds fans have been waiting for!
Power Profiles

Power Profiles

Steve Kenson

Green Ronin Publishing
2017
nidottu
With the Mutants & Masterminds rules you can create virtually any power you can imagine, but where to start? Power Profiles answers the question, “How do I create…?” for hundreds of different powers and dozens of different themes. Now you can “shop” through a catalog of pre-created power concepts looking for just the right one to suit the hero or villain you want to create. In this book you'll find over three dozen different Power Profiles, arranged according to theme, from Cold and Fire Powers to Mental and Meta Powers. Each profile features a look at the theme's descriptors and mechanics, important game system effects, and a selection of offensive, defensive, movement, and utility powers. That's over 400 different powers in one book! You'll also find some useful power variants, expanded power extras and flaws, and optional rules for use with your Mutants & Masterminds games, and some guidance on creating and handling more complex or unusual power concepts. With Power Profiles, your imagination truly is the only limit on your power to create!
Gadget Guides

Gadget Guides

Steve Kenson

Green Ronin Publishing
2017
nidottu
Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armor and weapons to psychic crystals and steamtech. Each section of the book looks at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of ready-to-use items. It also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero’s Handbook. What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and Gamemasters.
Mutants & Masterminds RPG: Emerald City Campaign Setting

Mutants & Masterminds RPG: Emerald City Campaign Setting

Steve Kenson; Darren Bulmer; Christopher McGlothlin; Aaron Sullivan

Green Ronin Publishing
2014
peli
Emerald City is a brand new setting for your "Mutants & Masterminds Third Edition" campaign. Set in the same universe as the award-winning "Freedom City", "Emerald City" provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn't have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable ...until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters! Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city's underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?