Kirjailija
Stuart Kerr
Kirjat ja teokset yhdessä paikassa: 19 kirjaa, julkaisuja vuosilta 2009-2020, suosituimpien joukossa Legendlore - Volume Three. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
19 kirjaa
Kirjojen julkaisuhaarukka 2009-2020.
A mini-series tale set in the fabled OZ Universe and based on the works of L. Frank Baum. Returning to the days of the Nome King's rule over the land of OZ, this series reveals the ill-fated love between Scraps the Patchwork Girl, and the Evil King Scarecrow while he is under a wicked spell of the witch Mombie. Although Scraps is one of the Freedom Fighters of OZ, seeking to rid the land of the Nome King's rule, she cannot bear to hear of their plans for her beloved's demise. Scraps must make a fateful decision on which side to join. Collects comic series issues #1-3.
A mini-series tale set in the fabled OZ Universe and based on the works of L. Frank Baum. Returning to the days of the Nome King's rule over the land of OZ, this series reveals the ill-fated love between Scraps the Patchwork Girl, and the Evil King Scarecrow while he is under a wicked spell of the witch Mombie. Although Scraps is one of the Freedom Fighters of OZ, seeking to rid the land of the Nome King's rule, she cannot bear to hear of their plans for her beloved's demise. Scraps must make a fateful decision on which side to join. Collects comic series issues #1-3.
For fans of Game of Thrones, Lord of the Rings, and Dungeons and Dragons Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. This book collects The Realm - Volume One issues 12-15. VOLUME FOUR: After the near catastrophe with the Night Creatures, the group find themselves face to face with Thoragg, henchman of Terroreck who is unleashing a war of death and destruction on the Azoth lands. Alex finally finds his power and its discovery shakes the very foundation of the Realm. But the Kings of the Planes are summoned and all of the Realm looks to be cast in darkness under the control of Terroreck... Surviving the encounter with Thoragg, the group makes it to the kingdom of Ardonia but the leaders will only agree to help our teens find a way home if the group can help stave off an attack by Terroreck. Meanwhile Marjorie joins the Priesthood and Alex comes to the realization that their relationship has ended forever. And Sandra, in the midst of war, eagerly accepts her new role as Queen of Drohm to rule by Lord Darkoth's side. And as the group takes on Terroreck in one epic pitched battle, one or more of our teens may not survive the encounter.
For fans of Game of Thrones, Lord of the Rings, and Dungeons and Dragons Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical Middle Earth land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these teens into the unknown as we watch the world unfold in front of their eyes. What hope do the teens have in this strange world? How can they hope to survive against wizards, dwarves, elves, demons, dragons, and trolls if they had a hard time in high school? VOLUME THREE: The teens discover their own unique mystical powers continue to grow and both Marjorie and Sandra unleash their potential...but in different ways. Marjorie leads towards healing whereas Sandra, under the influence of Lord Darkoth, finds herself capable of things she thought impossible. The group heads to the scientific city of Ardonia where they hope that the answer to get back home will be found. While we learn why Letha, having been one of Ardonia's elite soldiers, can never return to that city. And along the way Dom and Silverfawn struggle with the feelings they have for each other...can man and elf possibly find happiness? These questions and attacks from marauders and a town of Night Creatures await our young adventurers in this volume. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. This book collects The Realm - Volume One comic issues #8-11.
Long before there was The Walking Dead there was Deadworld. Here is one of comics' longest running independents as Deadworld has had over 100 issues and graphic novels published and over one million copies sold over the years. And it all starts here A supernatural plague has been unleashed on the world. The dead return to walk the earth...but this is no standard zombie story. The dead are just soldiers for those who have crossed the Gateway. The lead zombies are intelligent, sadistic, and in addition to having a hankering for flesh, enjoy the tortuous ordeals they put the surviving humans through. Now seven wayward teens on a school bus, scramble to escape the zombie apocalypse. Little did they know that there were also intelligent zombies and they had a plan...and they had a leader, King Zombie. Death becomes very real to the teens as they lose some of their members and their hope that an abandoned riverboat will provide sanctuary proves futile. The Deadworld Archives series collects all of the original Deadworld series published by Arrow and Caliber Comics from the 1980-90s into a series of nine graphic novels. Book One has the very first four issues of the series.
Oz is a wonderful land where animals talk and the streets are paved in yellow bricks. A place where the beautiful Queen Ozma rules from the Emerald City in a loving kingdom of Munchkins, Winkies, Gillikins, and Quadlings. A country where nothing can ever really go wrong and evil is merely a bumbling fool. Until the Nome King took control... Now as the years have passed since the Nome King wrested power from Ozma, the rightful Queen of Oz, the land has become desolate and barren with wild creatures roaming freely, and even the Scarecrow, Tin Man, and Lion have been dragged under its evil spell. However when a trio of friends from Earth arrive they manage to break the evil spell of Witch Mombi on Scarecrow, Tin Man, and Lion, and together with a band of OZ Freedom Fighters they fight to retake the Emerald City. Now join Tik-Tok, Wogglebug, Jack Pumpkinhead, Sawhorse, and other heroes as they embark to save the very heart and soul of OZ. Based on the series of novels by Frank L. Baum with a decidedly modern twist. Collects issues 6-10 of the critically acclaimed OZ comic book series. "Fascinating and well written..." - Timeline Universe. "...takes us to a totally different land of witches, munchkins, and ruby slippers." - Dread Central.
Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm - Volume One issues 12-15. VOLUME FOUR: After the near catastrophe with the Night Creatures, the group find themselves face to face with Thoragg, henchman of Terroreck who is unleashing a war of death and destruction on the Azoth lands. Alex finally finds his power and its discovery shakes the very foundation of the Realm. But the Kings of the Planes are summoned and all of the Realm looks to be cast in darkness under the control of Terroreck... Surviving the encounter with Thoragg, the group makes it to the kingdom of Ardonia but the leaders will only agree to help our teens find a way home if the group can help stave off an attack by Terroreck. Meanwhile Marjorie joins the Priesthood and Alex comes to the realization that their relationship has ended forever. And Sandra, in the midst of war, eagerly accepts her new role as Queen of Drohm to rule by Lord Darkoth's side. And as the group takes on Terroreck in one epic pitched battle, one or more of our teens may not survive the encounter. "A great adventure comic.....there's an audience out there just waiting for a book of this caliber...and you owe it yourself to be a part of that audience." - Comic Shop News. "All I can say is that I'm completely captured by each issue, so much that I forget that I'm reading a comic." - USENET Review. "...this is an addictive comic book with a strong direction and a delightful style" - Dr. No's Comics. "We need more books just like this one. Overall-Five (out of Five) Stars " - Small Press Feedback.
Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical Middle Earth land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these teens into the unknown as we watch the world unfold in front of their eyes. What hope do the teens have in this strange world? How can they hope to survive against wizards, dwarves, elves, demons, dragons, and trolls if they had a hard time in high school? VOLUME TWO: Marjorie finds herself compelled to believe in different things and pulls away from Alex after having discovered him drunk in bed with the female warrior Letha Kazan. Lord Darkoth uses the hidden talents of Sandra to summon the Shinde Imas - the deadly Elf Slayer, as he continues his plans to conquer The Realm. The Rainbow Elves realize the Shinde Imas is readying for their destruction as Sandra begins to get an inkling of what Darkoth truly wants with her. While the plans of Drohm pull the Realm into an all-out war and even the dreaded Terrorreck will join. And Dom and Alex find out that you can't kill a troll...and they find out the hard way. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm - Volume One issues 6-7, and the Tales of the Realm mini-series that depicted Lord Darkoth's assault on the Rainbow Elf Kingdom. "...this is an addictive comic book with a strong direction and a delightful style" - Dr. No's Comics. "We need more books just like this one. Overall - Five (out of Five) Stars " - Small Press Feedback.
Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize travelers, where unicorns prance through the forest, and kingdoms wage war for dominance. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded night creatures who steal the night. Not a typical "dungeons and dragons" world, for this story follows the adventures of these teens into the unknown as we watch the world unfold with their eyes. It is a world that is foreign to them. We learn as they learn. And what hope do these teens have in this strange Middle Earth world? How can they survive against wizards, dwarves, halflings, dragons, and trolls if they had a hard time making it in high school? It is a world of fantasy. Of imagination. It is the Realm. It is Legendlore. From Caliber Comics now comes the entire Realm and Legendlore saga as a set of volumes that collects the long running critically acclaimed series. In the vein of The Lord of The Rings and The Hobbit with elements of Game of Thrones and Dungeon and Dragons. This book collects The Realm - Volume One issues 1-5. "A great adventure comic.....there's an audience out there just waiting for a book of this caliber...and you owe it yourself to be a part of that audience." - Comic Shop News. "All I can say is that I'm completely captured by each issue, so much that I forget that I'm reading a comic." - USENET Review. "...this is an addictive comic book with a strong direction and a delightful style" - Dr. No's Comics. "We need more books just like this one. Overall-Five (out of Five) Stars " - Small Press Feedback.
Long before there was The Walking Dead there was Deadworld. Here is a collection of short stories from the pages of Deadworld, one of the longest running zombie titles in the comics market. Deadworld has had over 100 issues and graphic novels released over the years and sold over 1 million copies. A supernatural plague has been unleashed on the world. The dead return to walk the earth...but this is no standard zombie story. The dead are just soldiers for those who have crossed the Gateway. The lead zombies are intelligent, sadistic, and in addition to having a hankering for flesh, enjoy the tortuous ordeals they put the surviving humans through. Now seven wayward teens on a school bus, scramble to escape the zombie apocalypse. Little did they know that there were also intelligent zombies and they had a plan...and they had a leader, King Zombie. Included in this collection is the very first Deadworld story, "Black Sabbath", which introduced to the comics audience the hard biting scenes of zombies taking over the Earth. The classic tales, illustrated by the artist known as "the Deadworld artist", Vince Locke, are presented as an the introduction to one of Deadworld's most popular characters, the Dead-Killer. This proves to be a great collection piece for fans to discover the compelling need to feed on the saga of Deadworld. In Deadworld, death is only the beginning of the horror and this action packed assemblage of tales set in this zombie infested world illustrates perfectly the dilemma the humans face, not only from the hordes of zombies but from humans themselves.
Dark Oz: Of Courage And Witchcraft
Ralph Griffith; Stuart Kerr; Aaron Paul Denenberg
Createspace Independent Publishing Platform
2009
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