Kirjojen hintavertailu. Mukana 12 390 323 kirjaa ja 12 kauppaa.

Kirjailija

Tim Hitchcock

Kirjat ja teokset yhdessä paikassa: 30 kirjaa, julkaisuja vuosilta 1997-2024, suosituimpien joukossa Chelsea Settlement and Bastardy Examinations 1733 - 1766. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

30 kirjaa

Kirjojen julkaisuhaarukka 1997-2024.

Legendary Planet: Mind Tyrants of the Merciless Moons (5E)

Legendary Planet: Mind Tyrants of the Merciless Moons (5E)

Tim Hitchcock; Chris A. Jackson; Mike D. Welham

Createspace Independent Publishing Platform
2017
nidottu
Death in the Mind's Eye The heroes have scored a major victory, but the dark forces arrayed against them will not go down without a fight. Pursuing their fleeing legions to the gas giant Qanna, the heroes arrive on the verdant moon of Itac at the head of a band of Accord forces only to discover that the massive planet's manifold moons have long been a secret stronghold of the Hegemony forces and the hunters are now the hunted. Worse still, the psychic storms and spatial ripples of the system make escape almost impossible, and to prevail the heroes must launch headlong into a campaign against a dread conqueror set on launching a final desperate assault at the head of a massive army. The heroes at last come face to face with the unspeakable ultari, the grand architects of the Hegemony, and only they can thwart a rogue general's mad quest for power as they stand against the Mind Tyrants of the Merciless Moons Mind Tyrants of the Merciless Moons is an adventure for 17th to 19th-level characters using the 5th Edition rules for the world's most famous RPG. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. Mind Tyrants of the Merciless Moons includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new advanced vehicle rules blending magic and technology, along with a full gazetteer of the domed city of Emirist-Tar and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond Grab this exotic epic today and Make Your Game Legendary For further information on the earlier adventures in the Legendary Planet Adventure Path and the final upcoming adventures, To Kill a Star, pick up the Legendary Planet Player's Guide and check the Legendary Games website The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures: #1: To Worlds Unknown (2nd to 5th level) #2: The Scavenged Codex (5th to 7th level) #3: Dead Vault Descent (8th to 10th level) #4: Confederates of the Shattered Zone (11th to 14th level) #5: The Depths of Desperation (15th to 17th level) #6: Mind Tyrants of the Merciless Moons (17th to 18th level) #7: To Kill a Star (19th to 20th level)
Legendary Planet: Mind Tyrants of the Merciless Moons

Legendary Planet: Mind Tyrants of the Merciless Moons

Tim Hitchcock; Chris A. Jackson; Mike D. Welham

Createspace Independent Publishing Platform
2017
nidottu
Death in the Mind's Eye The heroes have scored a major victory, but the dark forces arrayed against them will not go down without a fight. Pursuing their fleeing legions to the gas giant Qanna, the heroes arrive on the verdant moon of Itac at the head of a band of Accord forces only to discover that the massive planet's manifold moons have long been a secret stronghold of the Hegemony forces and the hunters are now the hunted. Worse still, the psychic storms and spatial ripples of the system make escape almost impossible, and to prevail the heroes must launch headlong into a campaign against a dread conqueror set on launching a final desperate assault at the head of a massive army. The heroes at last come face to face with the unspeakable ultari, the grand architects of the Hegemony, and only they can thwart a rogue general's mad quest for power as they stand against the Mind Tyrants of the Merciless Moons Mind Tyrants of the Merciless Moons is an adventure for 17th to 19th-level characters using the Pathfinder Roleplaying Game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machines with an exciting pulp sensibility and style. Mind Tyrants of the Merciless Moons includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new advanced vehicle rules blending magic and technology, along with a full gazetteer of the domed city of Emirist-Tar and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond Grab this exotic epic today and Make Your Game Legendary For further information on the earlier adventures in the Legendary Planet Adventure Path and the final upcoming adventures, To Kill a Star, pick up the Legendary Planet Player's Guide and check the Legendary Games website The Legendary Planet Adventure Path includes the 1st-level prequel adventure The Assimilation Strain and the following adventures: #1: To Worlds Unknown (2nd to 5th level) #2: The Scavenged Codex (5th to 7th level) #3: Dead Vault Descent (8th to 10th level) #4: Confederates of the Shattered Zone (11th to 14th level) #5: The Depths of Desperation (15th to 17th level) #6: Mind Tyrants of the Merciless Moons (17th to 18th level) #7: To Kill a Star (19th to 20th level)
English Masculinities, 1660-1800

English Masculinities, 1660-1800

Tim Hitchcock; Michelle Cohen

Routledge
2016
sidottu
This collection of specially commissioned essays provides the first social history of masculinity in the ‘long eighteenth century’. Drawing on diaries, court records and prescriptive literature, it explores the different identities of late Stuart and Georgian men. The heterosexual fop, the homosexual, the polite gentleman, the blackguard, the man of religion, the reader of erotica and the violent aggressor are each examined here, and in the process a new and increasingly important field of historical enquiry is opened up to the non-specialist reader. The book opens with a substantial introduction by the Editors. This provides readers with a detailed context for the chapters which follow. The core of the book is divided into four main parts looking at sociability, virtue and friendship, violence, and sexuality. Within this framework each chapter forms a self-contained unit, with its own methodology, sources and argument. The chapters address issues such as the correlations between masculinity and Protestantism; masculinity, Englishness and taciturnity; and the impact of changing representations of homosexual desire on the social organisation of heterosexuality. Misogyny, James Boswell's self-presentation, the literary and metaphorical representation of the body, the roles of gossip and violence in men's lives, are each addressed in individual chapters. The volume is concluded by a wide-ranging synoptic essay by John Tosh, which sets a new agenda for the history of masculinity. An extensive guide to further reading is also provided. Designed for students, academics and the general reader alike, this collection of essays provides a wide-ranging and accessible framework within which to understand eighteenth-century men. Because of the variety of approaches and conclusions it contains, and because this is the first attempt to bring together a comprehensive set of writings on the social history of eighteenth-century masculinity, this volume does something quite new. It de-centres and problematises the male ‘standard’ and explores the complex and disparate masculinites enacted by the men of this period. This will be essential reading for anyone interested in eighteenth-century British social history.
Beasts of Legend: Boreal Bestiary

Beasts of Legend: Boreal Bestiary

Jason Nelson; Robert J. Grady; Tim Hitchcock

Createspace Independent Publishing Platform
2016
nidottu
A magnificent bestiary of frozen fear The Boreal Bestiary brings you a dozen 5th Edition monsters and variants that prowl the harsh and bitter climes of north. From fey spirits hungry and cruel to hard-hearted hunters and feral giants, even the tundra itself comes alive with menace in its mind and hate in its heart in Beasts of Legend: Boreal Bestiary from Legendary Games. Drawing upon real-world folklore and legends as well as classic tropes of fantasy and horror, the Boreal Bestiary presents richly developed creatures replete with inventive abilities alongside detailed lore and ecology. With beautiful full-color layout, a gallery of fantastic full-page illustrations, and printable miniatures, this 40-page product is a terrific addition to any GM's monster toolkit when their adventures head into the cold and wild lands, featuring creatures from Challenge 1 to 17. The Beasts of Legend series is proud to deliver evocative and detailed monsters carefully tailored to specific campaign themes, like the wintry menaces in the Coldwood Codex, the pitiless creations of the Construct Codex, and upcoming installments like the wide-ranging Asian adversaries in Beasts of the East and a radical new race of unfettered entropy in Serpents of Chaos We hope you enjoy using each one as much as we enjoyed making them, and that you'll keep coming back again and again to Make Your Game Legendary Pick up this fantastic 42-page 5E monster supplement today and Make Your Game Legendary Other related titles: Beasts of Legend: Coldwood Codex (5E) https: //www.amazon.com/Beasts-Legend-Coldwood-Codex-5E/dp/151911690X/ref=sr_1_1?ie=UTF8&qid=1497982652&sr=8-1&keywords=legendary+games+coldwood+codex+5e Beasts of Legend: Fairy Tale Creatures (5E) https: //www.amazon.com/Beasts-Legend-Fairy-Tale-Creatures/dp/1546628738/ref=sr_1_1?ie=UTF8&qid=1497982774&sr=8-1&keywords=legendary+games+fairy+tale+creatures+5e Faerie Mysteries (5E) https: //www.amazon.com/Faerie-Mysteries-5E-David-Ross/dp/1543053785/ref=sr_1_1?ie=UTF8&qid=1497982715&sr=8-1&keywords=legendary+games+faerie+mysteries+5e Cold Mountain (5E) https: //www.amazon.com/Cold-Mountain-5E-Matt-Kimmel/dp/1534970177/ref=sr_1_1?ie=UTF8&qid=1497982804&sr=8-1&keywords=legendary+games+cold+mountain+5e Horns of the Hunted (5E) https: //www.amazon.com/Horns-Hunted-5E-Jeff-Ibach/dp/1534717250/ref=sr_1_1?ie=UTF8&qid=1497982826&sr=8-1&keywords=legendary+games+horns+of+the+hunted+5e
London Lives

London Lives

Tim Hitchcock; Robert Shoemaker

Cambridge University Press
2015
sidottu
London Lives is a fascinating new study which exposes, for the first time, the lesser-known experiences of eighteenth-century thieves, paupers, prostitutes and highwaymen. It charts the experiences of hundreds of thousands of Londoners who found themselves submerged in poverty or prosecuted for crime, and surveys their responses to illustrate the extent to which plebeian Londoners influenced the pace and direction of social policy. Calling upon a new body of evidence, the book illuminates the lives of prison escapees, expert manipulators of the poor relief system, celebrity highwaymen, lone mothers and vagrants, revealing how they each played the system to the best of their ability in order to survive in their various circumstances of misfortune. In their acts of desperation, the authors argue that the poor and criminal exercised a profound and effective form of agency that changed the system itself, and shaped the evolution of the modern state.
Pathfinder Adventure Path: Giantslayer Part 3 -  Forge of the Giant God
The heroes explore the tomb of a legendary giantslayer before venturing into the Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army. The adventurers must confront the numerous giants inhabiting the winding valley before making their way to the giant headquarters, an ancient temple to the giant god Minderhal, which contains a powerful artifact. But the valley of the giants is just a recruiting station, and the Storm Tyrant’s stone giant representative has been sending the most promising recruits to a training camp deeper in the mountains. A Pathfinder Roleplaying Game adventure for 7th-level characters, Forge of the Giant God continues the Giantslayer Adventure Path, an epic campaign of classic sword & sorcery thrills. Several new monsters, details of the faith of the giant god Minderhal, a gazetteer of the Mindspin Mountains, and the next installment of the Pathfinder’s Journal written by Greg A. Vaughan round out this volume of the Pathfinder Adventure Path.
Pathfinder Adventure Path: Iron Gods Part 5 - Palace of Fallen Stars
Numeria’s capital city of Starfall sprawls in the shadow of the region’s most infamous ruin, Silver Mount. Here, the nation’s sadistic Technic League and the Black Sovereign rule the land and control access to incredible and dangerous technological wonders, including the mysterious Silver Mount itself. Somewhere deep within that ruined starship, the greatest of the Iron Gods is rising to power. Yet, before the heroes of Numeria can oppose it, they must first defeat the Technic League and the Black Sovereign in turn, for they control access to the legendary site.A Pathfinder Roleplaying Game adventure for 13th-level characters, Palace of Fallen Stars continues the Iron Gods Adventure Path. Several new monsters, a gazetteer of the city of Starfall, an article about Zyphus (God of Graveyards), and Amber E. Scott’s Pathfinder Journal round out this volume of the Pathfinder Adventure Path.
Pathfinder Campaign Setting: Fey Revisited

Pathfinder Campaign Setting: Fey Revisited

Savannah Broadway; Amanda Hamon; Tim Hitchcock; Levi Miles; Ray Vallese; Jerome Virnich

Paizo Publishing, LLC
2013
nidottu
Unveil the mysteries of primeval legends, encounter ancient creatures from a time before time, and prepare to enter a preternatural world where nothing is permanent and everything is alive with Pathfinder Campaign Setting: Fey Revisited! Immerse your game in the lore of legendary beings such as vigilant tree-bonded dryads, fanciful goat-legged satyrs, and blindingly beautiful nymphs, or release lurking evils like sadistic redcaps and diverse hordes of maniacal gremlins. Each entry includes how these embodiments of nature might guard or corrupt the world, details on the unique tokens they bestow upon favored mortals, and a ready-to-use threat or ally of each fey race. Explore a world of magic, mystique, and whimsy with Pathfinder Campaign Setting: Fey Revisited.
Tales from the Hanging Court

Tales from the Hanging Court

Tim Hitchcock; Bob Shoemaker

Hodder Arnold
2007
nidottu
Tales from the Hanging Court draws on published accounts of Old Bailey trials from 1674-1834, a rich seam of social, political and legal history. Through these compelling true stories of theft, murder, rape and blackmail, Hitchcock and Shoemaker capture the early history of the judicial system and the colourful, vibrant and sometimes scandalous world of pre-industrial London: 'This was a time when an orphan could live for a week by stealing a single handkerchief, but be hanged for less; when stocks and pillories were still in use, duels were still fought, and the medieval punishment of 'pressing' to death -- spreadeagled on the ground and poled with heavy weights -- was still on the statute books; when your jailer could invite you upstairs for a beer or leave you in an airless dungeon with no water on a whim; when you might be murdered in your bed for some linen or a silver tankard ...' Time Out In its heyday the court was a soap opera of intrigue, sensation and murky goings on where authors such as Dickens and Defoe would go for inspiration. Thieves and murderers were often caught by members of the public and prosecutions brought by victims. Hitchcock and Shoemaker chart an increasingly sophisticated society taking crime and punishment away from the anarchy of the London mob to put it into a court where a judge and jury meted out justice. The authors paint a vivid picture of a flourishing city where market capitalism and Enlightenment thinking battled to impose order on the chaotic crime that accompanied Britain's economic miracle.
Down and Out in Eighteenth-Century London

Down and Out in Eighteenth-Century London

Tim Hitchcock

Hambledon Continuum
2007
nidottu
London in the eighteenth century was the greatest city in the world, and a magnet that drew men and women from the rest of England in huge numbers. If for a few the streets were paved with gold, for the majority it was a harsh world with little guarantee of money or food. For the poor and destitute, London's streets offered little more than the barest living. Yet men, women and children found a great variety of ways to eke out their existence, sweeping roads, selling matches, singing ballads and performing all sorts of menial labour. Many of these activities, apart from the direct begging of the disabled, depended on an appeal to charity, but one often mixed with threats and promises. "Down and Out in Eighteenth-Century London" provides a remarkable insight into the lives of Londoners, for all of whom the demands of charity and begging were part of their everyday world.