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Kirjailija

Vladimir Silva

Kirjat ja teokset yhdessä paikassa: 6 kirjaa, julkaisuja vuosilta 2009-2023, suosituimpien joukossa Razrabotka s ispolzovaniem kvantovykh kompjuterov. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

6 kirjaa

Kirjojen julkaisuhaarukka 2009-2023.

Quantum Computing by Practice

Quantum Computing by Practice

Vladimir Silva

APRESS
2023
nidottu
Learn to write algorithms and program in the new field of quantum computing. This second edition is updated to equip you with the latest knowledge and tools needed to be a complex problem-solver in this ever-evolving landscape. The book has expanded its coverage of current and future advancements and investments by IT companies in this emerging technology. Most chapters are thoroughly revised to incorporate the latest updates to IBM Quantum's systems and offerings, such as improved algorithms, integrating hardware advancements, software enhancements, bug fixes, and more. You’ll examine quantum computing in the cloud and run experiments there on a real quantum device. Along the way you’ll cover game theory with the Magic Square, an example of quantum pseudo-telepathy. You’ll also learn to write code using QISKit, Python SDK, and other APIs such as QASM and execute it against simulators (local or remote) or a real quantum computer. Then peek inside the inner workings of the Bell states for entanglement, Grover’s algorithm for linear search, Shor’s algorithm for integer factorization, and other algorithms in the fields of optimization, and more. Finally, you’ll learn the current quantum algorithms for entanglement, random number generation, linear search, integer factorization, and others. By the end of this book, you’ll understand how quantum computing provides massive parallelism and significant computational speedups over classical computersWhat You'll LearnWrite algorithms that provide superior performance over their classical counterpartsCreate a quantum number generator: the quintessential coin flip with a quantum twistExamine the quantum algorithms in use today for random number generation, linear search, and moreDiscover quantum teleportationHandle the counterfeit coin problem, a classic puzzle Put your knowledge to the testwith more than 150 practice exercises Who This Book Is ForDevelopers, programmers, computer science researchers, teachers, and students.
Razrabotka s ispolzovaniem kvantovykh kompjuterov
Kvantovye vychislenija ne prosto menjajut realnost! Sovershenno novaja otrasl rozhdaetsja na nashikh glazakh, chtoby sozdat nemyslimoe ranee i obestsenit nekotorye dostizhenija proshlogo. V etoj knige rassmotreny naibolee vazhnye komponenty kvantovogo kompjutera: kubity, logicheskie ventili i kvantovye skhemy, a takzhe objasnjaetsja otlichie kvantovoj arkhitektury ot traditsionnoj. Vy smozhete besplatno eksperimentirovat s nimi kak v simuljatore, tak i na realnom kvantovom ustrojstve s primeneniem IBM Q Experience. Vy uznaete, kak vypolnjajutsja kvantovye vychislenija s pomoschju QISKit (programmnyj instrumentarij dlja obrabotki kvantovoj informatsii), Python SDK i drugikh API, v chastnosti QASM. Nakonets, vy izuchite sovremennye kvantovye algoritmy, realizujuschie zaputannost, generatsiju sluchajnykh chisel, linejnyj poisk, faktorizatsiju tselykh chisel i dr. Razberetes s sostojanijami Bella, opisyvajuschimi zaputannost, algoritmom Grovera dlja linejnogo poiska, algoritmom Shora dlja faktorizatsii tselykh chisel, algoritmami optimizatsii i mnogim drugim. Vy nauchites: * Udalenno zapuskat programmy, polzujas Q Experience REST API. * Pisat algoritmy, obespechivajuschie vysochajshuju proizvoditelnost po sravneniju s analogami dlja traditsionnykh kompjuterov. * Sozdavat REST-klient na Node.js dlja autentifikatsii, proslushivanija udalennykh ustrojstv, zaprosa informatsii o kvantovykh protsessorakh, udalennogo kontrolja i zapuska eksperimentov v oblake. * Ispolzovat kvantovuju teleportatsiju. Vospolzovavshis klassicheskimi vychislenijami i kvantovoj zaputannostju mezhdu otpravitelem i poluchatelem, peredavat tochnoe sostojanie kubita (kvantovoj informatsii). * Programmirovat i igrat v kvantovyj variant "Morskogo boja". * Ispolzovat Q Experience Composer dlja sozdanija vizualnykh programm/eksperimentov.
Pro Android Games

Pro Android Games

Massimo Nardone; Vladimir Silva

APress
2015
nidottu
Combining actionable, real-world source code with graphics, Pro Android Games, Third Edition shows you how to build more sophisticated and addictive Android game apps with minimum effort. Harness the power of the latest Android 5.0 SDK to bring countless legendary, action-packed PC games to the Android platform. With actionable real-world source code, this one of a kind book shows you how to build more sophisticated and addictive Android game apps, by leveraging the power of the recent advancements found in the new Android 5.0 software development kit as well as those you've counted on in earlier releases.Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers Android game players a more seamless, fun arcade experience like never before. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, andconverting both productive and efficient with gains in app performance.Pro Android Games, Third Edition features the following improvements:Updates to the latest version of the Android SDK, NDK, plus the latest Android Studio and Eclipse IDEsGreater focus on tablets, ever changing device resolutions, and hardware specsNative game development and hardware accelerated graphicsBigger and better real world engines, such as Quake I and II plus an oldie from the previous edition: DoomCoverage of the new Android TV SDK APIs, UI, UX, multi-touch and multi-tasking features available with the Android 5.0 releaseAdvanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and moreA "Quake 3D"-like game app case studyYou’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now the new Android TV SDK Apps for the Android game app developer repertoire.
Pro Android Games

Pro Android Games

Vladimir Silva

APress
2012
nidottu
In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire. With actionable real-world source, Pro Android Games, Second Edition shows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans development platform as well as those you've counted on in earlier releases. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. *** NOTE: This book published previously as Advanced Android 4 Games. This edition covers game development for all Android SDK versions up to Jelly Bean / Android SDK 4.1. Pro Android Games, Second Edition features the following improvements: Updates to the latest version of the Android SDK, NKD, plus the latest Eclipse IDE. Greater focus on tablets the ever changing device resolutions, and hardware specs. Native game development and hardware accelerated graphics. Bigger and Better Real World Engines, such as Quake I and II Plus an oldie from the previous edition: Doom Coverage of the new smart TV APIs (Google TV), UI, UX, multi-touch and multi-tasking features available with Android Jelly Bean. A look into the future with augmentedreality Advanced techniques for improving your game playing experience including better multi-tasking, improved performance optimization, battery management and more. A "Quake 3D"-like game app case study You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!
Advanced Android 4 Games

Advanced Android 4 Games

Vladimir Silva

APress
2011
nidottu
"Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the "Quake 3D"-like game app case study in this book. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
Practical Eclipse Rich Client Platform Projects
Eclipse and the Rich Client Platform (RCP) together form a leading development platform. It provides a lightweight software component framework based on plug–ins. In addition to allowing Eclipse to be extended using other programming languages, it provides the key to the seamless integration of tools with Eclipse. The RCP gives Eclipse its modularity: Eclipse employs plug–ins in order to provide all of its functionality on top of (and including) the RCP, in contrast to some other applications where functionality is typically hard–coded. RCP apps are platform independent: they can be built for all major operating systems such as Windows, Linux, and Mac from a single code base. And the RCP provides a professional look and feel for applications. Practical Eclipse Rich Client Platform Projects is a clear and technical guide for Eclipse developers to help them enhance their knowledge and achieve their goals quickly. The book explains the technical concepts easily and in an engaging way. The text provides plenty of source code and images as learning aids. Several practical projects and case studies are included.