Kirjojen hintavertailu. Mukana 12 390 323 kirjaa ja 12 kauppaa.

Kirjailija

Walter R. Boot

Kirjat ja teokset yhdessä paikassa: 3 kirjaa, julkaisuja vuosilta 2019-2024, suosituimpien joukossa Designing for Older Adults. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

3 kirjaa

Kirjojen julkaisuhaarukka 2019-2024.

Designing for Older Adults

Designing for Older Adults

Sara J. Czaja; Walter R. Boot; Neil Charness; Wendy A. Rogers

CRC Press
2019
sidottu
Winner of the 2019 Richard M. Kalish Innovative Publication Book Award 2019 – Gerontological Society of AmericaThis new edition provides easily accessible and usable guidelines for practitioners in the design community for older adults. It includes an updated overview of the demographic characteristics of older adult populations and the scientific knowledge base of the aging process relevant to design. New chapters include Existing and Emerging Technologies, Work and Volunteering, Social Engagement, and Leisure Activities. Also included is basic information on user-centered design and specific recommendations for conducting research with older adults. Features Focuses on design for diverse groups of older adults Introduces the latest scientific advances, but is easily accessible to practitioners and students Offers an emphasis on existing and emerging technologies within everyday contexts and activities Includes many examples of everyday activities and contexts, as well as new chapters Presents a new conceptual model linking design principles across a broad range of topics
Extended Reality Solutions to Support Older Adults

Extended Reality Solutions to Support Older Adults

Walter R. Boot; Andrew Dilanchian; Saleh Kalantari; Sara J. Czaja

Springer International Publishing AG
2024
sidottu
This book explores one way in which recent hardware and software advances have placed humanity on the precipice of a significant shift in how technology can shape our interactions with the world around us: the application of transformative extended reality (XR) technology solutions to support the health, wellness, quality of life, and independence of older adults living with and without cognitive impairments. The book provides an overview of the state-of-the art research on XR-based solutions utilizing virtual reality (VR) and augmented reality (AR), challenges that can addressed with these technologies, evidence to date on the efficacy of these solutions, and the nature of these solutions and challenges to their implementation. It explores practical ways XR can be integrated into health and lifestyle maintenance activities for older populations in a diversity of situations through thematic chapters using realistic personas and scenarios. These thematic chapters are organized around the AGE-WELL Challenge Area topics, including staying connected, healthy lifestyles and wellness, mobility, and cognitive health, as well as an additional emphasis on leisure. Other chapters provide guidance on important issues to consider when designing XR-based solutions for older adults, how to evaluate and test XR solutions, the implementation of the user-centered design process, and the book concludes by highlighting unanswered questions and future research directions. This book approaches XR for older adults with and without cognitive impairments from the authors’ diverse research backgrounds in psychology, engineering, gerontology, and design. It will be of interest to academic and industry professionals as well as care providers considering the potential for XR interventions now and in the future.
Designing for Older Adults

Designing for Older Adults

Sara J. Czaja; Walter R. Boot; Neil Charness; Wendy A. Rogers

CRC Press
2019
nidottu
Winner of the 2019 Richard M. Kalish Innovative Publication Book Award 2019 – Gerontological Society of AmericaThis new edition provides easily accessible and usable guidelines for practitioners in the design community for older adults. It includes an updated overview of the demographic characteristics of older adult populations and the scientific knowledge base of the aging process relevant to design. New chapters include Existing and Emerging Technologies, Work and Volunteering, Social Engagement, and Leisure Activities. Also included is basic information on user-centered design and specific recommendations for conducting research with older adults. Features Focuses on design for diverse groups of older adults Introduces the latest scientific advances, but is easily accessible to practitioners and students Offers an emphasis on existing and emerging technologies within everyday contexts and activities Includes many examples of everyday activities and contexts, as well as new chapters Presents a new conceptual model linking design principles across a broad range of topics