Kirjojen hintavertailu. Mukana 12 126 128 kirjaa ja 12 kauppaa.
Kirjailija
Whitney Quesenbery
Kirjat ja teokset yhdessä paikassa: 4 kirjaa, julkaisuja vuosilta 2010-2016, suosituimpien joukossa Human-Computer Interaction and International Public Policymaking. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.
Jonathan Lazar; Julio Abascal; Simone Barbosa; Jeremy Barksdale; Batya Friedman; Jens Grossklags; Jan Gulliksen; Jeff Johnson; Tom McEwan; Loïc Martínez-Normand; Wibke Michalk; Janice Tsai; Gerrit van der Veer; Hans von Axelson; Ake Walldius; Gill Whitney; Marco Winckler; Volker Wulf; Elizabeth F. Churchill; Lorrie Cranor; Janet Davis; Alan Hedge; Harry Hochheiser; Juan Pablo Hourcade; Clayton Lewis; Lisa Nathan; Fabio Paterno; Blake Reid; Whitney Quesenbery; Ted Selker; Brian Wentz
This monograph lays out a discussion framework for understanding the role of human-computer interaction (HCI) in public policymaking. It takes an international view, discussing potential areas for research and application and their potential for impact. The aim is to provide a solid foundation for discussion, cooperation and collaborative interaction, and to outline future programs of activity.It starts with an introduction to HCI and public policy and goes on to discuss how HCI research and practices already inform public policy, providing representative examples. It then discusses how public policy influences HCI and provides representative public policy areas that are relevant to HCI, and where HCI could have even more impact in the future. It concludes by laying out a framework for involvement and suggested actions by the HCI community in public policy internationally.This monograph summarizes the observations and recommendations from a daylong workshop at the CHI 2013 conference in Paris, France. The workshop invited the community’s perspectives regarding the intersection of governmental policies, international and domestic standards, recent HCI research discoveries, and emergent considerations and challenges. It also incorporates contributions made after the workshop by workshop participants and by individuals who were unable to participate in the workshop but whose work and interests were highly related and relevant.
If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation. Rooted in universal design principles, this book provides solutions: practical advice and examples of how to create sites that everyone can use.
Global UX: Design and Research in a Connected World discusses how user experience (UX) practice is changing and how practitioners and teams around the world are creating great user experiences for a global context. The book is based on interviews with practitioners from many countries, working on different types of projects. It looks behind the scenes at what it takes to create a user experience that can work across borders, cultures, and languages. The book begins with a quick look at the world outside of UX. This includes the external forces of change and globalization as well as an overview of how culture affects designers and the UX of products. It considers what global UX means for an individual practitioner, a company, and teams. It then turns to the details of global UX with the process and practice of research in the field; how information is brought home and shared with colleagues; and how it is applied in design. The final chapter presents some thoughts about how to deliver value both to projects and the users of finished products.
We all tell stories. It's one of the most natural ways to share information, as old as the human race. This book is not about a new technique, but how to use something we already know in a new way. Stories help us gather and communicate user research, put a human face on analytic data, communicate design ideas, encourage collaboration and innovation, and create a sense of shared history and purpose. This book looks across the full spectrum of user experience design to discover when and how to use stories to improve our products. Whether you are a researcher, designer, analyst or manager, you will find ideas and techniques you can put to use in your practice.