Kirjojen hintavertailu. Mukana 12 390 323 kirjaa ja 12 kauppaa.

Kirjailija

Zilpha Keatley Snyder

Kirjat ja teokset yhdessä paikassa: 12 kirjaa, julkaisuja vuosilta 1999-2016, suosituimpien joukossa Blair's Nightmare. Vertaile teosten hintoja ja tarkista saatavuus suomalaisista kirjakaupoista.

12 kirjaa

Kirjojen julkaisuhaarukka 1999-2016.

Black and Blue Magic

Black and Blue Magic

Zilpha Keatley Snyder

Open Road Media Teen Tween
2016
pokkari
From a three-time Newbery Honor author: Harry Houdini Marco had it hard enough as a normal clumsy twelve-year-old—but growing wings made it even worse. Except for his unusual name, Harry Houdini Marco is unremarkable in every way. While his namesake was the greatest illusionist of all time, Harry can’t even catch a ball. He is on the verge of a long, boring summer—and he is dreading every moment of it. Then he meets a mysterious traveling salesman named Mr. Mazzeeck. But Mr. Mazzeeck is more than a traveling salesman, he’s a wizard—at least, he claims to be. Before he leaves town, Mr. Mazzeeck gives Harry a bottle of magical oil, saying that the potion will give him wings. And to Harry’s amazement, the oil works: He gets wings! Now he just has to figure out how to use them. This book features an extended biography of Zilpha Keatley Snyder.
Blair's Nightmare

Blair's Nightmare

Zilpha Keatley Snyder

Atheneum Books for Young Readers
2014
nidottu
A giant Irish wolfhound might be the dog of David's dreams in the third book in the Stanley Family series, a companion to The Headless Cupid, from three-time Newbery Honor winner Zipha Keatley Snyder. With five children, a raven, and a pet turkey named King Tut, the Stanley house is full-to-bursting. But David desperately wants a dog--even though his dad has forbidden another pet. So when Blair begins sleepwalking and having dreams of an enormous dog that comes to the house every night, David assumes Blair just wants a dog too. But what if Blair's Nightmare, as the kids quickly name the dog, isn't only a dream? Is Nightmare the dog they've always wanted? And how can the kids keep him--without letting their parents know?
The Famous Stanley Kidnapping Case

The Famous Stanley Kidnapping Case

Zilpha Keatley Snyder

Atheneum Books for Young Readers
2014
nidottu
Five stepsiblings must escape their foreign captors in this breathtaking second book in the Stanley Family series, a companion to The Headless Cupid, from three-time Newbery Honor winner Zipha Keatley Snyder. The Stanley family is moving to Italy David, Janie, and twins Esther and Blair are thrilled. But their moody stepsister Amanda, thwarted from spending time in California with her father, spends the trip alternately moping or boasting about how rich her father is. And precocious Janie translates everything Amanda says to all the neighbors. But such bragging does not go unnoticed. One terrible night, the children are kidnapped. David tries to make friends with the kidnappers to protect his family. But that's hard to do when Janie lectures them on how to write a ransom note and Esther complains about the terrible food. Can David and Amanda use their siblings' hijinks to outsmart the kidnappers?
The Headless Cupid

The Headless Cupid

Zilpha Keatley Snyder

Atheneum Books for Young Readers
2009
sidottu
When the four Stanley children meet Amanda, their new stepsister, they're amazed to learn that she studies witchcraft. It's not long before Amanda promises to give witchcraft lessons to David, Jamie, and the twins. But that's when unusual things start happening in their old house. David suspects Amanda of causing mischief, until the children learn that the house really was haunted long ago. Legend has it that a ghost cut the head off of a wooden cupid on the stairway. Has the ghost returned to strike again?
The Headless Cupid

The Headless Cupid

Zilpha Keatley Snyder

Atheneum Books for Young Readers
2009
nidottu
When the four Stanley children meet Amanda, their new stepsister, they're amazed to learn that she studies witchcraft. They're stunned to see her dressed in a strange costume, carrying a pet crow and surrounded by a pile of books about the supernatural. It's not long before Amanda promises to give witchcraft lessons to David, Jamie and the twins. But that's when strange things start happening in their old house. David suspects Amanda of causing mischief, until they learn that the house really was haunted long ago. Legend has it that a ghost cut the head off of a wooden cupid on the stairway. Has the ghost returned to strike again?
The Witches of Worm

The Witches of Worm

Zilpha Keatley Snyder

Atheneum Books for Young Readers
2009
nidottu
Cats. Jessica's never liked them. Especially not a skinny, ugly kitten that looks like a worm. Worm. Jessica wishes she'd never brought Worm home with her, because now he's making her do terrible things. She's sure she isn't imagining the evil voice coming from the cat, telling her to play mean tricks on people. But how can she explain what's happening? Witches. Jessica has read enough books to know that Worm must be a witch's cat. He's cast a spell on her, but whom can she turn to? After all, no one will believe that Worm has bewitched her...or worse
The Egypt Game

The Egypt Game

Zilpha Keatley Snyder

Atheneum Books for Young Readers
2009
nidottu
The first time Melanie Ross meets April Hall, she's not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it's the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it's just a game until strange things start happening. Has the Egypt Game gone too far?
The Bronze Pen

The Bronze Pen

Zilpha Keatley Snyder

Atheneum Books for Young Readers
2009
nidottu
Twelve-year-old Audrey Abbott dreams of becoming a writer, but with her father's failing health and the family's shaky finances, it seems there is no room for what her overworked mother would surely call a childish fantasy. So Audrey keeps her writing a secret. That is, until she meets a mysterious old woman who seems able to read her mind. Audrey is surprised at how readily she reveals her secret to the woman. One day the old woman gives Audrey a peculiar bronze pen and tells her to "use it wisely and to good purpose." It turns out to be just perfect for writing her stories with. But as Audrey writes, odd things start happening. Did Beowulf, her dog, just speak to her? And what is that bumping under her bed at night? It seems that whatever she writes with the pen comes true. However, things don't always happen in the way that she wants or expects. In fact, it's quite difficult to predict what writing with the pen will do. Could the pen be more of a curse than a gift? Or will Audrey be able to rewrite the future in the way that she wishes---and save her father's life?
The Treasures of Weatherby

The Treasures of Weatherby

Zilpha Keatley Snyder

Atheneum Books for Young Readers
2008
nidottu
Harleigh J. Weatherby IV leads a lonely existence in the vast Weatherby mansion under the watchful eye of his great aunt Adelaide -- until a mysterious girl named Allegra literally flies over the walls of Weatherby House and into his life. Allegra's intense curiosity about Weatherby House forces Harleigh to think about things he's always ignored, including the long-lost treasure of the first Harleigh -- which someone is trying to steal.
The Egypt Game

The Egypt Game

Zilpha Keatley Snyder

Atheneum Books for Young Readers
2007
sidottu
The first time Melanie Ross meets April Hall, she's not sure they have anything in common. One look at April's upswept hair, false eyelashes, and ragged fox-fur collar is enough to convince Melanie that April won't have an easy time fitting in with the sixth graders at Wilson School. But April has some surprises in store, like the fact that she enjoys reading and playing imagination games just as much as Melanie does. The two even discover that they both love anything to do with ancient Egypt In a storage yard behind the A-Z Antiques and Curio Shop, Melanie and April start to play the Egypt Game. Before long, there are six Egyptians instead of two. They meet to wear costumes, hold ceremonies, and work on their secret code. Everyone enjoys the game until strange things begin to happen. Has the Egypt Game gone too far? With a touch of charm and a whole lot of imagination, Zilpha Keatley Snyder transforms an abandoned junkyard into an Egyptian court in this Newbery Honor-winning mystery.
Janie's Private Eyes

Janie's Private Eyes

Zilpha Keatley Snyder

Random House USA Inc
2001
pokkari
One by one, dogs are disappearing from thirteen-year-old David Stanley's neighborhood. Who could be taking people's pets? David's eight-year-old sister Janie has just founded the J.V. Stanley detective agency and she's determined to find out. It looks like a case of dognapping, and neighbors are accusing her friends the Trans, a Vietnamese family new to the area. In no time at all David fins himself, Thuy and Huy Tran, and the rest of the Stanley family involved in a search for a missing poodle. But solving crimes can be dangerous, even deadly. Before long, Janie's private eyes are up to their necks in danger and it's up to David to get them out of it "This fourth book about the eccentric but believable Stanleys and their madcap adventures stands well on its own. . . . Funny and fast-paced."--Kirkus Reviews "The mystery is credibly solved in a nicely crafted story that has suspense, humor, and natural dialogue."--Bulletin of the Center for Children's Books "A funny and quick read that fans of the Stanley family will enjoy. . . ."--School Library Journal
The Gypsy Game

The Gypsy Game

Zilpha Keatley Snyder

Bantam Doubleday Dell Publishing Group
1999
nidottu
The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?